{"id":2024,"date":"2024-05-14T20:04:58","date_gmt":"2024-05-15T00:04:58","guid":{"rendered":"https:\/\/www.ludov.ca\/observation\/cinema-interactif\/"},"modified":"2026-04-27T11:39:29","modified_gmt":"2026-04-27T15:39:29","slug":"interactive-movies","status":"publish","type":"page","link":"https:\/\/www.ludov.ca\/en\/observation\/interactive-movies\/","title":{"rendered":"Interactive movies"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"2024\" class=\"elementor elementor-2024 elementor-429\">\n\t\t\t\t<div class=\"elementor-element elementor-element-db92a19 e-con-full observation mobnopad e-flex e-con e-parent\" data-id=\"db92a19\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-96c74ab collection-tabs video-game-tabs elementor-tabs-view-horizontal elementor-widget elementor-widget-tabs\" data-id=\"96c74ab\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-tabs\">\n\t\t\t<div class=\"elementor-tabs-wrapper\" role=\"tablist\" >\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1581\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-1581\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1582\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1582\" aria-expanded=\"false\">Outcomes<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1583\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1583\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1584\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1584\" aria-expanded=\"false\">Events<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1585\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"5\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1585\" aria-expanded=\"false\">Relevant links<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\" role=\"tablist\" aria-orientation=\"vertical\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-1581\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1581\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1581\" tabindex=\"0\" hidden=\"false\"><p>Project under the supervision of\u00a0<a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#\/BernardPerron\" target=\"_blank\" rel=\"noopener\">Bernard Perron<\/a><\/p>\n<p>This research project focused on the phenomenon of interactive cinema, more specifically on works that incorporate both filmed sequences and interactive elements. From the outset, it is interesting to note that what is considered the \u201cfirst\u201d interactive film, Raduz Cincera\u2019s One Man and His World, was presented here in Canada at Expo 67 in Montreal. However, the rationale behind this research project goes much deeper than this simple geographical connection. Experiments in interactive cinema, at least in the field of popular entertainment, are becoming increasingly rare, and the genre is undeniably in decline today. Yet at the turn of the 1990s, the enthusiasm surrounding these experiments seemed to herald the arrival of a new genre with a promising future. The project was developed based on this historical observation: what could have caused this decline?<br \/>The project has helped to better define what distinguishes interactive cinema and to see how it has (dis)integrated into broader media fields. Thanks to documentary work, it has prevented a large body of works that have been classified (to varying degrees) as interactive films from quickly sinking into oblivion. Our research divided the phenomenon into three distinct categories: interactive film proper, film-games (more specifically associated with video games), and media arts, a practice as rich as it is diffuse. As a result, more than 421 works related to interactive cinema were identified and catalogued between 2004 and 2008. This research project led to the analysis of a multitude of works that, while admittedly \u201cdated,\u201d nevertheless provide an excellent opportunity to examine the major issues of contemporary interactive audiovisual culture (immersion, interactivity, narration, attraction, etc.).<\/p>\n<h5>Social Sciences and Humanities Research Council (SSHRC) Grant: \u00abLe cin\u00e9ma interactif des premiers temps\u00bb (2004-2008): \u00abLe cin\u00e9ma interactif des premiers temps\u00bb (2004-2008)<\/h5>\n<p><\/p>\n<h4>Research Assisants<\/h4>\n<p><\/p>\n<ul>\n<li><a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#DominicArsenault\" target=\"_blank\" rel=\"noopener\">Dominic Arsenault<\/a>\u00a0(2005-2008)<\/li>\n<li><a title=\"Page chercheur\" href=\"ttps:\/\/www.ludov.ca\/en\/university\/researchers#MartinPicard\" target=\"_blank\" rel=\"noopener\">Martin Picard<\/a>\u00a0(2006-2008)<\/li>\n<li><a title=\"Page chercheur\" href=\"ttps:\/\/www.ludov.ca\/en\/university\/researchers#GuillaumeRouxGirard\" target=\"_blank\" rel=\"noopener\">Guillaume Roux-Girard<\/a>\u00a0(2007-2008)<\/li>\n<li><a title=\"Page chercheur\" href=\"ttps:\/\/www.ludov.ca\/en\/university\/researchers#CarlTherrien\" target=\"_blank\" rel=\"noopener\">Carl Therrien<\/a>\u00a0(2005-2008)<\/li>\n<\/ul>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1582\" aria-expanded=\"false\">Outcomes<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1582\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1582\" tabindex=\"0\" hidden=\"hidden\"><p>Database:\u00a0<a id=\"Filmographie du cin\u00e9ma interactif des premiers temps\" title=\"Filmographie du cin\u00e9ma interactif des premiers temps\" href=\"https:\/\/archive.nt2.uqam.ca\/ludicine\/search\/solr\/filmographie\/index.html\" target=\"_blank\" rel=\"noopener\" name=\"Filmographie du cin\u00e9ma interactif des premiers temps\">Filmographie du cin\u00e9ma interactif des premiers temps<\/a><\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1583\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1583\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1583\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4529\" class=\"elementor elementor-4529\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6b19f2a e-con-full e-flex e-con e-parent\" data-id=\"6b19f2a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e216582 elementor-widget elementor-widget-text-editor\" data-id=\"e216582\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Book Chapters and Periodicals<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-c1f9b00 e-con-full e-flex e-con e-parent\" data-id=\"c1f9b00\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-89a4bbc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"89a4bbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"649\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014.jpg\" class=\"attachment-large size-large wp-image-1047\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014.jpg 649w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014-195x300.jpg 195w\" sizes=\"(max-width: 649px) 100vw, 649px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df3d0b2 elementor-widget elementor-widget-text-editor\" data-id=\"df3d0b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, and Simon Dor. 2014. &#8220;Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution,Resolution, and Strategy).&#8221; In Bernard Perron and Federico Giordano (eds.),<em>\u00a0<\/em><em>The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present<\/em>, p. 117-200. Milan: Mimesis International.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dc3868a e-con-full e-flex e-con e-parent\" data-id=\"dc3868a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-126a248 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"126a248\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"700\" height=\"894\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinema-interactivite-et-societe-2013.jpg\" class=\"attachment-large size-large wp-image-1049\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinema-interactivite-et-societe-2013.jpg 700w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinema-interactivite-et-societe-2013-235x300.jpg 235w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0245119 elementor-widget elementor-widget-text-editor\" data-id=\"0245119\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2013. &#8220;La sempiternelle attraction du cin\u00e9ma interactif.&#8221; In Jean-Marie Dallet (ded.), <em>Cin\u00e9ma, interactivit\u00e9 et soci\u00e9t\u00e9<\/em>, p. 61-81. Montrouge and Qu\u00e9bec: \u00c9ditions Burozo\u00efque and Presses de l&#8217;Universit\u00e9 du Qu\u00e9bec.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a9222cc e-con-full e-flex e-con e-parent\" data-id=\"a9222cc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a1253ca elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"a1253ca\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"352\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg\" class=\"attachment-large size-large wp-image-1051\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg 352w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013-211x300.jpg 211w\" sizes=\"(max-width: 352px) 100vw, 352px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fb19b3e elementor-widget elementor-widget-text-editor\" data-id=\"fb19b3e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2012. &#8220;Interactive Movies.&#8221; In Mark J.P. Wolf (ed.), <em>Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming<\/em>, p. 322-324. Westport: Greenwood Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-58e8545 e-con-full e-flex e-con e-parent\" data-id=\"58e8545\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-68235bb elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"68235bb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"711\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Play-the-Movie-Il-DVD-e-le-nuovo-forme-dellesperienza-audiovisia-2010.jpg\" class=\"attachment-large size-large wp-image-1057\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Play-the-Movie-Il-DVD-e-le-nuovo-forme-dellesperienza-audiovisia-2010.jpg 711w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Play-the-Movie-Il-DVD-e-le-nuovo-forme-dellesperienza-audiovisia-2010-213x300.jpg 213w\" sizes=\"(max-width: 711px) 100vw, 711px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6183f0a elementor-widget elementor-widget-text-editor\" data-id=\"6183f0a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2010. &#8220;DVD et cin\u00e9ma interactif.&#8221; In Leonardo Quaresima and Valentina Re (eds.), <em>Play the Movie, Il DVD e le nuovo forme dell&#8217;esperienza audiovisia<\/em>, p. 133-149. Turin: Kaplan.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6fd6a09 e-con-full e-flex e-con e-parent\" data-id=\"6fd6a09\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-958f326 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"958f326\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"730\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Amusement-Perron-2010.jpg\" class=\"attachment-large size-large wp-image-1059\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Amusement-Perron-2010.jpg 730w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Amusement-Perron-2010-219x300.jpg 219w\" sizes=\"(max-width: 730px) 100vw, 730px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8a8462e elementor-widget elementor-widget-text-editor\" data-id=\"8a8462e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2010. &#8220;Videoplay&#8221;. <em>Amusement<\/em>, n\u00b0 7 (January-March), p. 198-199.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9c7ddb9 e-con-full e-flex e-con e-parent\" data-id=\"9c7ddb9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3ce0b0e elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"3ce0b0e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"727\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinema-e-Fumetta-Cinema-and-Comics-2009.jpg\" class=\"attachment-large size-large wp-image-1061\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinema-e-Fumetta-Cinema-and-Comics-2009.jpg 727w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinema-e-Fumetta-Cinema-and-Comics-2009-218x300.jpg 218w\" sizes=\"(max-width: 727px) 100vw, 727px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-05323d4 elementor-widget elementor-widget-text-editor\" data-id=\"05323d4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2009. &#8220;Entre bande dessin\u00e9e, cin\u00e9ma et fiction interactive : l&#8217;\u00e9cran divis\u00e9 du BDVD.&#8221; In Leonardo Quaresima and Laura Ester Sangalliet Federico Zecca (eds.), <em>Cinema e Fumetto\/Cinema and Comics<\/em>, p. 609-626. Udine: Forum. [<a href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/BPerron-BDVD.pdf\" target=\"_blank\" rel=\"noopener\">PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6802036 e-con-full e-flex e-con e-parent\" data-id=\"6802036\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ef60bab elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"ef60bab\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"748\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/BP-et-al-New-Review-of-Film-Television-Studies-2008.jpg\" class=\"attachment-large size-large wp-image-1075\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/BP-et-al-New-Review-of-Film-Television-Studies-2008.jpg 500w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/BP-et-al-New-Review-of-Film-Television-Studies-2008-201x300.jpg 201w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-65e58bc elementor-widget elementor-widget-text-editor\" data-id=\"65e58bc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, Dominic Arsenault, Martin Picard and Carl Therrien. 2008. &#8220;Methodological Questions in Interactive Film Studies.&#8221; <em>New Review of Film and Television Studies<\/em>, vol.<em>\u00a0<\/em>6, n\u00b0 3 (December), p. 233-252.<\/p><div id=\"headingTen\" class=\"card-header\" style=\"background-color: transparent;\"><a class=\"collapsed\" style=\"cursor: pointer;\" data-toggle=\"collapse\" data-target=\"#collapseTen\" aria-expanded=\"false\" aria-controls=\"collapseTen\"><strong>+ Learn more<\/strong><\/a><\/div><div id=\"collapseTen\" class=\"collapse in\" aria-labelledby=\"headingTen\" data-parent=\"#accordion\"><div class=\"card-body\" style=\"background-color: #ffffff; padding: 15px;\"><p>This article examines the phenomenon of interactive film. As a genre that has virtually disappeared, defined mainly by the abundant use of filmed video sequences (often referred to as Full-Motion Video or FMV) whose course can be influenced by the player, interactive cinema has left behind an impressive body of work that seems to have been forgotten. Through this research, we draw attention to the historical significance of this body of work that we call early interactive cinema. Beyond its cinematic qualities (which of course give it its name, and which probably led to its demise), our interest lies in its ergodic dimension, mainly in what we identify as figures of interactivity and action modalities.<\/p><\/div><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-430438f e-con-full e-flex e-con e-parent\" data-id=\"430438f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c1e3399 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"c1e3399\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"210\" height=\"300\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Video-Game-Explosion-History-from-Pong-to-PlayStation-and-Beyond-2008-1.jpg\" class=\"attachment-large size-large wp-image-1077\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f6d608e elementor-widget elementor-widget-text-editor\" data-id=\"f6d608e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2008. &#8220;Genre Profile: Interactive Movies.&#8221; In Mark J.P. Wolf (ed.), <em>The Video Game Explosion: A History from Pong to PlayStation and Beyond<\/em>, p. 127-133. Westport: Greenwood Press. [<a title=\"Interactive movies\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/BPerron-BDVD.pdf\" target=\"_blank\" rel=\"noopener\">pre-publication PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-aa80f6d e-con-full e-flex e-con e-parent\" data-id=\"aa80f6d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-620352c elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"620352c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"210\" height=\"300\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Video-Game-Explosion-History-from-Pong-to-PlayStation-and-Beyond-2008-2.jpg\" class=\"attachment-large size-large wp-image-1079\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e4249c5 elementor-widget elementor-widget-text-editor\" data-id=\"e4249c5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2008. &#8220;CD-ROM Games&#8221;. In Mark J.P. Wolf (ed.), <em>The Video Game Explosion: A History from Pong to PlayStation and Beyond<\/em>, p. 121-125. Westport Greenwood Press. [<a title=\"CD ROM games\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Therrien-CD-ROM_Games.pdf\" target=\"_blank\" rel=\"noopener\">pre-publication PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0a196f4 e-con-full e-flex e-con e-parent\" data-id=\"0a196f4\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b40b4c6 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b40b4c6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"180\" height=\"272\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Jouer2-1.jpg\" class=\"attachment-large size-large wp-image-1082\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6ee3bda elementor-widget elementor-widget-text-editor\" data-id=\"6ee3bda\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2007. &#8220;T&#8217;es o\u00f9 [Luc Courchesne]?.&#8221; <em>Interm\u00e9dialit\u00e9s<\/em>,<a title=\"Interm\u00e9dialit\u00e9s, Jouer\" href=\"https:\/\/www.erudit.org\/revue\/im\/2007\/v\/n9\/\" target=\"_blank\" rel=\"noopener\">\u00a0<em>Jouer<\/em><\/a>, n\u00b0 9 (Spring), p.156-175.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-bf73637 e-con-full e-flex e-con e-parent\" data-id=\"bf73637\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f035db8 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"f035db8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"736\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Lo-stile-cinematografico-Film-Style-2007.jpg\" class=\"attachment-large size-large wp-image-1084\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Lo-stile-cinematografico-Film-Style-2007.jpg 736w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Lo-stile-cinematografico-Film-Style-2007-221x300.jpg 221w\" sizes=\"(max-width: 736px) 100vw, 736px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-daddb72 elementor-widget elementor-widget-text-editor\" data-id=\"daddb72\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, and Carl Therrien. 2007. &#8220;&gt;&gt;Pointez-et-cliquez ici&lt;&lt; Les figures d&#8217;interactivit\u00e9 dans le cin\u00e9ma interactif des premiers temps.&#8221; In Enrico Biasin, Giulio Bursi and Leonardo Quaresima (ed.), <em>Film Style<\/em>, p. 395-403. Udine: Forum. [<a title=\"Pointez et cliquez ici\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron_Therrien-Pointez_et_cliquez_ici.pdf\" target=\"_blank\" rel=\"noopener\">PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-1fa47f2 e-con-full e-flex e-con e-parent\" data-id=\"1fa47f2\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8dfca8e elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8dfca8e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"725\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Five-Senses-of-Cinema-2005.jpg\" class=\"attachment-large size-large wp-image-1086\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Five-Senses-of-Cinema-2005.jpg 725w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Five-Senses-of-Cinema-2005-218x300.jpg 218w\" sizes=\"(max-width: 725px) 100vw, 725px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b267144 elementor-widget elementor-widget-text-editor\" data-id=\"b267144\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\tPerron, Bernard. 2005. &#8220;Le cin\u00e9ma interactif \u00e0 port\u00e9e de main.&#8221; In Alice Auteliano, Veronica Innoncenti and Valentia Re (eds.),<em>\u00a0<\/em><em>The Five Senses of Cinema<\/em>, p. 447-457. Udine: Forum. [<a title=\"Cin\u00e9ma interactif\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Cinema_interactif.pdf\" target=\"_blank\" rel=\"noopener\">PDF<\/a>]\n<div id=\"headingSix\" class=\"card-header\" style=\"background-color: transparent;\"><a class=\"collapsed\" style=\"cursor: pointer;\" data-toggle=\"collapse\" data-target=\"#collapseSix\" aria-expanded=\"false\" aria-controls=\"collapseSix\"><strong>+ Learn more<\/strong><\/a><\/div>\n<div id=\"collapseSix\" class=\"collapse in\" aria-labelledby=\"headingSix\" data-parent=\"#accordion\">\n<div class=\"card-body\" style=\"background-color: #ffffff; padding: 15px;\">\n\nThis article analyzes the ins and outs of the various interfaces that allow viewers to interact with films, interfaces that involves touch. It examines how (interactive) cinema has allowed itself to be \u201cheld,\u201d whether by armchairs equipped with buttons for making choices, by a light gun, by a keyboard and mouse, by a touch screen, by a DVD player remote control, or by a PlayStation DualShock game controller. In short, the article explores the viewer&#8217;s repositioning implied by this \u201cfreedom\u201d of movement.\n\nThe second meaning of this article&#8217;s title takes into account the hypothesis defended by recent media advocates that video games will be the interactive cinema of tomorrow. If this is the case, and as studies of early cinema have taught us, we must strive to take proper historical distance and look at this early interactive cinema for what it is: a practice that would give rise to another.\n\n<\/div>\n<\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-62aaa51 e-con-full e-flex e-con e-parent\" data-id=\"62aaa51\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-689d94e elementor-widget elementor-widget-text-editor\" data-id=\"689d94e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Other relevant publications<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dbc8220 e-con-full e-flex e-con e-parent\" data-id=\"dbc8220\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b2903c7 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b2903c7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"344\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/oxford_handbook.jpg\" class=\"attachment-large size-large wp-image-1089\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/oxford_handbook.jpg 344w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/oxford_handbook-206x300.jpg 206w\" sizes=\"(max-width: 344px) 100vw, 344px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-83d35dd elementor-widget elementor-widget-text-editor\" data-id=\"83d35dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Aldred, Jessica. 2013. &#8220;\u2018I Am Beowulf! Now, It&#8217;s Your Turn\u2019: Playing With (and as) the Digital Character in the Transmedia Franchise.&#8221; In Amy Herzog, John Richardson and Carol Vernallis (eds.), <i>The Oxford Handbook of Sound and Image in Digital Media<\/i>, p. 381-396. New York: Oxford University Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-8b268b6 e-con-full e-flex e-con e-parent\" data-id=\"8b268b6\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d18e6c4 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"d18e6c4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"393\" height=\"600\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Video-Game-Theory-Reader-1-2003.jpg\" class=\"attachment-large size-large wp-image-1091\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Video-Game-Theory-Reader-1-2003.jpg 393w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Video-Game-Theory-Reader-1-2003-197x300.jpg 197w\" sizes=\"(max-width: 393px) 100vw, 393px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7f9c755 elementor-widget elementor-widget-text-editor\" data-id=\"7f9c755\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2003. &#8220;From Gamers to Players and Gameplayers: the Example of Interactive Movies.&#8221; In Mark J.P. Wolf and B. Perron (eds.), <em>The Video Game Theory Reader<\/em>, p. 237-258. New York: Routledge. [<a title=\"Video game theory reader 2003\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron_Video_Game_Theory_Reader_2003.pdf\" target=\"_blank\" rel=\"noopener\">PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5fe60f9 e-con-full e-flex e-con e-parent\" data-id=\"5fe60f9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-da3c52d elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"da3c52d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"204\" height=\"346\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Hypertextes_Espaces-virtuels-de-lecture-et-decriture_2002.jpg\" class=\"attachment-large size-large wp-image-1093\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Hypertextes_Espaces-virtuels-de-lecture-et-decriture_2002.jpg 204w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Hypertextes_Espaces-virtuels-de-lecture-et-decriture_2002-177x300.jpg 177w\" sizes=\"(max-width: 204px) 100vw, 204px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b2bb466 elementor-widget elementor-widget-text-editor\" data-id=\"b2bb466\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2002. &#8220;Jouabilit\u00e9, bipolarit\u00e9 et cin\u00e9ma interactif.&#8221; In Denis Bachand and Christian Vanderdorpe (ed.), <em>Hypertextes. Espaces virtuels de lecture et d&#8217;\u00e9criture<\/em>, p. 285-311. Qu\u00e9bec: Nota Bene. [<a title=\"Hypertextes 2002\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron_Hypertextes_2002.pdf\" target=\"_blank\" rel=\"noopener\">PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1584\" aria-expanded=\"false\">Events<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1584\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"4\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1584\" tabindex=\"0\" hidden=\"hidden\"><p><a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/HRPoster2010.pdf\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-1599 alignleft\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010-199x300.jpg\" alt=\"\" width=\"199\" height=\"300\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010-199x300.jpg 199w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010-679x1024.jpg 679w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010-768x1158.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010-1019x1536.jpg 1019w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010-1359x2048.jpg 1359w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HEAVY-RAIN-colloque-symposium-2010.jpg 1496w\" sizes=\"(max-width: 199px) 100vw, 199px\" \/>Un apr\u00e8s-midi dans la pluie battante (Heavy Rain)<\/a><br \/>\nLudicin\u00e9\/GameCODE 2010 joint conference.<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"5\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1585\" aria-expanded=\"false\">Relevant links<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1585\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"5\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1585\" tabindex=\"0\" hidden=\"hidden\"><p><a href=\"https:\/\/web.archive.org\/web\/20200220120058\/http:\/\/roblanderos.net\/amath2\/index.html\">Aftermath Media<\/a><br \/>Designer of the\u00a0interactive movies <em>Tender Loving Care<\/em>\u00a0(1999) and\u00a0<em>POV<\/em>\u00a0(2001).<\/p>\n<p><a href=\"https:\/\/www.keyframe.org\/txt\/interact\/\">Beyond Interactive Cinema<\/a><br \/>Article by Birk Weiberg reporting on some experiences with interactive movies (2002).<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=qcZ2i0gDbrs\">Cause and Effect<\/a><br \/>Website of the\u00a0<em>Cause and Effect<\/em> project, a hybrid theatrical performance\/interactive movie.<\/p>\n<p><a href=\"https:\/\/www.zkm.de\/futurecinema\/index_e.html\">Future Cinema<\/a><br \/>Exhibition of cinematographic, videographic, and computer installations that herald the cinema of tomorrow, held from November 2002 to March 2003.<\/p>\n<p><a title=\"\" href=\"http:\/\/www.hyperbole.com\/\" target=\"\">Hyperbole Studios<\/a><br \/>Film-game designers, notably\u00a0<em>Quantum Gate<\/em>\u00a0(1993) and\u00a0<em>The X-Files Game<\/em>\u00a0(1998).<\/p>\n<p><a title=\"\" href=\"http:\/\/www.icinema.unsw.edu.au\/\" target=\"\">ICinema<\/a><br \/>Interactive Film Research Center at the University of New South Wales.<\/p>\n<p><a href=\"https:\/\/ic.media.mit.edu\/\">Interactive Cinema Group<\/a><br \/>MIT Interactive Cinema Research Group, directed by Gloria Davenport.<\/p>\n<p><a title=\"\" href=\"https:\/\/web.archive.org\/web\/20191216073932\/http:\/\/smartlab-ie.com\/creative-industries\/kinoautomat\/\" target=\"\">KinoAutomat<\/a><br \/>Project to recreate interactive cinema <em>KinoAutomat<\/em>\u00a0(1967) on DVD, directed by Chris Hales.<\/p>\n<p><a href=\"https:\/\/alumni.media.mit.edu\/~lew\/research\/voodoo\/\">Office Voodoo<\/a><br \/>Website of Michael Lew&#8217;s interactive movie\u00a0<em>Office Voodoo<\/em>\u00a0(2002), &#8220;an algorithmic film with real-time editing engine.&#8221;<\/p>\n<p><a title=\"\" href=\"https:\/\/web.archive.org\/web\/20180716153625\/http:\/\/switching.dk\/en\/\" target=\"\">Switching<\/a><br \/>Website of Morten Schjodt&#8217;s interactive DVD movie <em>Switching\u00a0<\/em> (2003).<\/p>\n<p><a title=\"\" href=\"http:\/\/www.virtualcinema.com\/\" target=\"\">VirtualCinema<\/a><br \/>Creation tool developed by Hyperbole, used in particular for <em>The X-Files Game<\/em>\u00a0(1998).<\/p>\n<p><a title=\"\" href=\"http:\/\/www2.iath.virginia.edu\/wax\/\" target=\"\">WaxWeb<\/a><br \/>Interactive online movie (also available on CD-ROM) developed by David Blair (1991).<\/p>\n<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Project Outcomes Publications Events Relevant links Project Project under the supervision of\u00a0Bernard Perron This research project focused on the phenomenon of interactive cinema, more specifically on works that incorporate both &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1965,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-left-sidebar.php","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2024","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Interactive movies - LUDOV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ludov.ca\/fr\/observation\/cinema-interactif\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Interactive movies - LUDOV\" 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