{"id":2043,"date":"2024-05-14T20:48:26","date_gmt":"2024-05-15T00:48:26","guid":{"rendered":"https:\/\/www.ludov.ca\/observation\/genres-videoludiques-et-communautes-discursives\/"},"modified":"2026-02-25T11:17:03","modified_gmt":"2026-02-25T16:17:03","slug":"video-game-genres-and-discourse-communities","status":"publish","type":"page","link":"https:\/\/www.ludov.ca\/en\/observation\/video-game-genres-and-discourse-communities\/","title":{"rendered":"Video game genres and discourse communities"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"2043\" class=\"elementor elementor-2043 elementor-436\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1a8c1b3 e-con-full observation mobnopad e-flex e-con e-parent\" data-id=\"1a8c1b3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7db3be7 collection-tabs video-game-tabs elementor-tabs-view-horizontal elementor-widget elementor-widget-tabs\" data-id=\"7db3be7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-tabs\">\n\t\t\t<div class=\"elementor-tabs-wrapper\" role=\"tablist\" >\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1311\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-1311\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1312\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1312\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1313\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1313\" aria-expanded=\"false\">Events<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\" role=\"tablist\" aria-orientation=\"vertical\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-1311\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1311\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1311\" tabindex=\"0\" hidden=\"false\"><p>Project under the supervision of\u00a0<a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#BernardPerron\" target=\"_blank\" rel=\"noopener\">Bernard Perron<\/a>,\u00a0<a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#DominicArsenault\" target=\"_blank\" rel=\"noopener\">Dominic Arsenault<\/a>\u00a0and\u00a0<a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#CarlTherrien\" target=\"_blank\" rel=\"noopener\">Carl Therrien<\/a>.<\/p>\n<p>As we set out to compile a representative corpus of the most significant works in five major video game genres (first-person shooters, adventure games, role-playing games, platform games, and strategy games) in order to develop a history and theory of these genres, we were confronted with the disparity between the different corpora. Why, for example, were we prepared to exclude fan-made YouTube rankings from the outset, simply because they did not meet our rigorous criteria? Who were we, as video game researchers, to determine the canons of a particular genre?<\/p>\n<p>As part of this research project, we addressed methodological and epistemological issues. We focused our study on four major \u201cdiscursive communities\u201d: fans and players, industry workers, critics and journalists, and academics. Our goal was to reflect on the discursive and interpretive strategies of each of these communities. We analyzed the use of different \u201ccommunicative genres\u201d (rankings, opinion pieces, essays, audiovisual reviews, etc.) to better show how these genres structure (consciously and sometimes unconsciously) the way in which members of a community share the same conception of a video game genre and, by extension, select the works that characterize it. We sought to define the modes of production, articulation, and dissemination of the discursive practices that delimit individuals&#8217; imaginary conceptions of video game genres.<\/p>\n<p>Ultimately, this research project aimed to advocate for open-mindedness, as it remains imperative to take into account the perspectives of different communities in order to understand the processes of crystallization of video game genres.<\/p>\n<h5 style=\"padding-top: 20px;\">Social Sciences and Humanities Research Council of Canada Grant (SSHRC): &#8220;Video Game History as a Challenge to Video Game Theory: A Study of the Formal Aspects and Reception of Video Game Genres&#8221; (2013-2017)<\/h5>\n<p><\/p>\n<h4 style=\"padding-top: 20px;\">Research Assistants<\/h4>\n<p><\/p>\n<ul>\n<li>Pierre-Marc C\u00f4t\u00e9 (2013-2015)<\/li>\n<li><a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#SimonDor\" target=\"_blank\" rel=\"noopener\">Simon Dor<\/a>\u00a0(2013-2018)<\/li>\n<li>Mika\u00ebl Julien (2013-2016)<\/li>\n<li>Maxwell Landry-Martineau (2013-2015)<\/li>\n<li><a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#HugoMontembeault\" target=\"_blank\" rel=\"noopener\">Hugo Montembeault\u00a0<\/a>(2013-2018)<\/li>\n<li>Andr\u00e9ane Morin-Simard\u00a0(2013-2018)<\/li>\n<li>Pascale Th\u00e9riault (2015-2018)<\/li>\n<\/ul>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1312\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1312\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1312\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4968\" class=\"elementor elementor-4968 elementor-1292 elementor-1292\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6b19f2a e-con-full e-flex e-con e-parent\" data-id=\"6b19f2a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e216582 elementor-widget elementor-widget-text-editor\" data-id=\"e216582\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Books and periodicals<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-c1f9b00 e-con-full e-flex e-con e-parent\" data-id=\"c1f9b00\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-89a4bbc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"89a4bbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"293\" height=\"440\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/NMS-cover.gif\" class=\"attachment-large size-large wp-image-1295\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df3d0b2 elementor-widget elementor-widget-text-editor\" data-id=\"df3d0b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-widget-container\"><p>Therrien, Carl, and Martin Picard. 2015. &#8220;Enter the bit wars. A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch.&#8221; <i>New Media &amp; Society<\/i>, vol. 18, n\u00b0 10 (29 April), p. 2323-2339. [<a title=\"\" href=\"https:\/\/journals.sagepub.com\/doi\/full\/10.1177\/1461444815584333\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dc3868a e-con-full e-flex e-con e-parent\" data-id=\"dc3868a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-126a248 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"126a248\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"649\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014.jpg\" class=\"attachment-full size-full wp-image-1047\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014.jpg 649w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014-195x300.jpg 195w\" sizes=\"(max-width: 649px) 100vw, 649px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0245119 elementor-widget elementor-widget-text-editor\" data-id=\"0245119\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, and Simon Dor. 2014. &#8220;Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution, Resolution, and Strategy).&#8221; In Bernard Perron and Federico Giordano (ed.), <i>The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present<\/i>, p. 177-200. Milan: Mimesis International.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a9222cc e-con-full e-flex e-con e-parent\" data-id=\"a9222cc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a1253ca elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"a1253ca\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"354\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies.jpg\" class=\"attachment-full size-full wp-image-1297\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies.jpg 354w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies-212x300.jpg 212w\" sizes=\"(max-width: 354px) 100vw, 354px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fb19b3e elementor-widget elementor-widget-text-editor\" data-id=\"fb19b3e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic. 2014. &#8220;Action.&#8221; In Bernard Perron and Mark J.P. Wolf (ed.), <i>The Routledge Companion to Video Game Studies<\/i>, p. 223-231. New York and London: Routledge.<\/p><div id=\"headingEleven\" class=\"card-header\" style=\"background-color: transparent;\"><a class=\"collapsed\" style=\"cursor: pointer;\" data-toggle=\"collapse\" data-target=\"#collapseEleven\" aria-expanded=\"false\" aria-controls=\"collapseEleven\"><strong>+ Learn more<\/strong><\/a><\/div><div id=\"collapseEleven\" class=\"collapse in\" aria-labelledby=\"headingEleven\" data-parent=\"#accordion\"><div class=\"card-body\" style=\"background-color: #ffffff; padding: 15px;\"><p>This essay describes two different phenomena: action games, understood as a genre of games in which the player\u2019s sensori-motor skills prevail over his cognitive activity, and a general theory of action-taking in context of the game-playing practice. Through a short history of the main genres and sub-genres traditionally identified with \u201cAction games\u201d, and the conclusion that such a categorization pertains to a mode of action rather than a given genre, the properties of action games are identified as involving a standardized repertoire of actions, emphasis on sensori-motor skills, and short-term action sequences.<\/p><\/div><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6968102 e-con-full e-flex e-con e-parent\" data-id=\"6968102\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6abd3ae elementor-widget elementor-widget-text-editor\" data-id=\"6abd3ae\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Book chapters and articles<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5146e4b e-con-full e-flex e-con e-parent\" data-id=\"5146e4b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1df1b4b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"1df1b4b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"575\" height=\"112\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/Press-Start-logo.png\" class=\"attachment-large size-large wp-image-4970\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/Press-Start-logo.png 575w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/Press-Start-logo-300x58.png 300w\" sizes=\"(max-width: 575px) 100vw, 575px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d11bef3 elementor-widget elementor-widget-text-editor\" data-id=\"d11bef3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Deslongchamps-Gagnon, Maxime, and Hugo Montembeault. 2019. &#8220;The Walking Simulator\u2019s Generic Experiences.&#8221; <i>Press Start<\/i> vol. 5, no. 2, p. 1-28. [<a href=\"https:\/\/press-start.gla.ac.uk\/press-start\/article\/view\/134\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b3ade3d e-con-full e-flex e-con e-parent\" data-id=\"b3ade3d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-fad8583 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"fad8583\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"679\" height=\"1024\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinemas-Montage-679x1024.jpg\" class=\"attachment-large size-large wp-image-1300\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinemas-Montage-679x1024.jpg 679w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinemas-Montage-199x300.jpg 199w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinemas-Montage-768x1158.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Cinemas-Montage.jpg 800w\" sizes=\"(max-width: 679px) 100vw, 679px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-71d3d27 elementor-widget elementor-widget-text-editor\" data-id=\"71d3d27\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Montembeault, Hugo, Maxime Deslongchamps-Gagnon et Bernard Perron. 2018. &#8220;Le jeu vid\u00e9o et la notion de montage : se \u201ccouper\u201d du cin\u00e9mato-centrisme.&#8221; In Santiago Hidalgo and Bernard Perron (ed.), <i>Cin\u00e9mas (Montr\u00e9al), Mutations du montage. Esth\u00e9tiques, technologies, pratiques et discours<\/i>, vol. 28, n\u00b0 2-3, p. 133-154.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9093f4c e-con-full e-flex e-con e-parent\" data-id=\"9093f4c\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-62941ce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"62941ce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019.png\" class=\"attachment-large size-large wp-image-1302\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019.png 600w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019-200x300.png 200w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-005563e elementor-widget elementor-widget-text-editor\" data-id=\"005563e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, Isabelle Lefebvre and Jean-Charles Ray. 2019. &#8220;Toward a Visualization of Video Game Cultural History: Grasping the French Touch.&#8221; <i>Games and Culture: A Journal of Interactive Media<\/i>. [<a title=\"\" href=\"https:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/1555412019873469?ai=1gvoi&amp;mi=3ricys&amp;af=R\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ef48b78 e-con-full e-flex e-con e-parent\" data-id=\"ef48b78\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a20e16c elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"a20e16c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Kinephanos-20142.jpg\" class=\"attachment-large size-large wp-image-1304\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6580b45 elementor-widget elementor-widget-text-editor\" data-id=\"6580b45\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, Hugo Montembeault, Andr\u00e9ane Morin-Simard, Jean-Charles Ray and Pascale Th\u00e9riault. 2019. &#8220;Introduction : Splendeur(s) et mis\u00e8re(s) des genres vid\u00e9oludiques.&#8221; <i>Kinephanos<\/i>, Special Issue (May), p.1-8. [<a title=\"\" href=\"https:\/\/www.kinephanos.ca\/2019\/splendeurs-et-miseres-des-genres-videoludiques-the-rises-and-falls-of-video-game-genres\/\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-632c6ad e-con-full e-flex e-con e-parent\" data-id=\"632c6ad\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b42a457 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b42a457\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"420\" height=\"616\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-et-al.-Inter-games-2019.jpg\" class=\"attachment-large size-large wp-image-1306\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-et-al.-Inter-games-2019.jpg 420w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-et-al.-Inter-games-2019-205x300.jpg 205w\" sizes=\"(max-width: 420px) 100vw, 420px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-14647d8 elementor-widget elementor-widget-text-editor\" data-id=\"14647d8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, Hugo Montembeault, Andr\u00e9ane Morin-Simard and Carl Therrien. 2019. &#8220;The Discourse Community\u2019s Cut: Video Games and the Notion of Montage.&#8221; In Jeff Thoss and Michael Fuchs (ed.), <i>Intermedia Games\u2014Games Inter Media<\/i>, p. 37-68. New York: Boolmsbury.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-cf4d973 e-con-full e-flex e-con e-parent\" data-id=\"cf4d973\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-52d5d2b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"52d5d2b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"654\" height=\"1024\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/TheWorldOfScaryVideogamesPerron-1-654x1024.jpg\" class=\"attachment-large size-large wp-image-1308\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/TheWorldOfScaryVideogamesPerron-1-654x1024.jpg 654w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/TheWorldOfScaryVideogamesPerron-1-192x300.jpg 192w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/TheWorldOfScaryVideogamesPerron-1.jpg 690w\" sizes=\"(max-width: 654px) 100vw, 654px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-74af7dd elementor-widget elementor-widget-text-editor\" data-id=\"74af7dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2018. &#8220;&#8216;You have once again entered the world of survival horror. Good luck!&#8217;.&#8221; <i>The World of Scary Video Games: Study in Videoludic Horror<\/i>, p. 31-65. New York: Bloomsbury.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0ba3f0d e-con-full e-flex e-con e-parent\" data-id=\"0ba3f0d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e8b639e elementor-widget elementor-widget-text-editor\" data-id=\"e8b639e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Other relevant publications<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2deedda e-con-full e-flex e-con e-parent\" data-id=\"2deedda\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dcd2baf elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"dcd2baf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"131\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Conserveries-memorielles.jpg\" class=\"attachment-large size-large wp-image-1310\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fd0fac1 elementor-widget elementor-widget-text-editor\" data-id=\"fd0fac1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Montembeault, Hugo, and Simon Dor. 2018. &#8220;\u00c0 quoi pensent les archives de la jouabilit\u00e9? Une approche historiographique de l\u2019exp\u00e9rience vid\u00e9oludique.&#8221; <i>Conserveries m\u00e9morielles<\/i>, no 23. [<a title=\"\" href=\"https:\/\/journals.openedition.org\/cm\/3171\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7a1d954 e-con-full e-flex e-con e-parent\" data-id=\"7a1d954\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8cb7cce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8cb7cce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"120\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/gamestudies_thumbnail.jpg\" class=\"attachment-large size-large wp-image-1312\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-42f2a96 elementor-widget elementor-widget-text-editor\" data-id=\"42f2a96\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Dor, Simon. 2018. &#8220;Strategy in Games or Strategy Games: Dictionary and Encyclopaedic Definitions for Game Studies.&#8221; <i>Game Studies<\/i>, vol. 18, no 1. [<a title=\"\" href=\"http:\/\/gamestudies.org\/1801\/articles\/simon_dor\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4c2243f e-con-full e-flex e-con e-parent\" data-id=\"4c2243f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9cee804 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"9cee804\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"354\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies.jpg\" class=\"attachment-large size-large wp-image-1297\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies.jpg 354w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies-212x300.jpg 212w\" sizes=\"(max-width: 354px) 100vw, 354px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b615aac elementor-widget elementor-widget-text-editor\" data-id=\"b615aac\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard. 2014. &#8220;Conventions.&#8221; In Bernard Perron and Mark J.P. Wolf (ed.), <i>The Routledge Companion to Video Game Studies<\/i>, p. 74-82. New York: Routledge.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-d9cb659 e-con-full e-flex e-con e-parent\" data-id=\"d9cb659\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e367266 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"e367266\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-295e222 elementor-widget elementor-widget-text-editor\" data-id=\"295e222\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic. 2011. &#8220;Des typologies m\u00e9caniques \u00e0 l\u2019exp\u00e9rience esth\u00e9tique. Fonctions et mutations du genre dans le jeu vid\u00e9o.&#8221; Unpublished doctoral thesis, Bernard Perron (ed.), Universit\u00e9 de Montr\u00e9al. [<a href=\"https:\/\/hdl.handle.net\/1866\/5873\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-8a876f4 e-con-full e-flex e-con e-parent\" data-id=\"8a876f4\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9ab1cbe elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"9ab1cbe\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"587\" height=\"826\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Loading_vol4no6_Thinking_After_Dark.jpg\" class=\"attachment-large size-large wp-image-1271\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Loading_vol4no6_Thinking_After_Dark.jpg 587w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Loading_vol4no6_Thinking_After_Dark-213x300.jpg 213w\" sizes=\"(max-width: 587px) 100vw, 587px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-db62079 elementor-widget elementor-widget-text-editor\" data-id=\"db62079\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic. 2010. &#8220;Introduction \u00e0 la pragmatique des effets g\u00e9n\u00e9riques : l\u2019horreur dans tous ses \u00e9tats.&#8221; <i>Loading&#8230;Journal of the Canadian Game Studies Association<\/i>, vol. 4, no 6. [<a title=\"\" href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/87\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2591cb9 e-con-full e-flex e-con e-parent\" data-id=\"2591cb9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8f8a649 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8f8a649\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"587\" height=\"826\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Eludamos_no8.jpg\" class=\"attachment-large size-large wp-image-1314\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Eludamos_no8.jpg 587w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Eludamos_no8-213x300.jpg 213w\" sizes=\"(max-width: 587px) 100vw, 587px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-dd40ace elementor-widget elementor-widget-text-editor\" data-id=\"dd40ace\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic. 2009. &#8220;Video Game Genre, Evolution and Innovation.&#8221; <i>Eludamos. Journal for Computer Game Culture<\/i>, vol. 3, no 2. [<a title=\"\" href=\"https:\/\/septentrio.uit.no\/index.php\/eludamos\/article\/view\/vol3no2-3\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p><div id=\"headingFirst\" class=\"card-header\" style=\"background-color: transparent;\"><a class=\"collapsed\" style=\"cursor: pointer;\" data-toggle=\"collapse\" data-target=\"#collapseFirst\" aria-expanded=\"false\" aria-controls=\"collapseFirst\"><strong>+ Learn more<\/strong><\/a><\/div><div id=\"collapseFirst\" class=\"collapse in\" aria-labelledby=\"headingFirst\" data-parent=\"#accordion\"><div class=\"card-body\" style=\"background-color: #ffffff; padding: 15px;\"><p>Examining the usage of video game genre labels through a brief survey of a few generic taxonomies will reveal multiple different ways of organizing them according to a multitude of criteria. If we accept genre to be a fruitful model to identify the multiple kinds of video games that are out there, we have to account for its transformations, adaptations and reinventions. Admitting genre evolution requires us to properly address the topic of innovation that lies at its basis. Consequently, a model of innovation specific to the video game industry has to be devised. Such a model will reveal that, far from being reducible to a simple checklist of specific game mechanics, video game genres play the part of the middle-man in a complex ecosystem of functional considerations and aesthetic ideas.<\/p><\/div><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1313\" aria-expanded=\"false\">Events<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1313\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1313\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"5062\" class=\"elementor elementor-5062 elementor-1322 elementor-1322\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c1f9b00 e-con-full e-flex e-con e-parent\" data-id=\"c1f9b00\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-89a4bbc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"89a4bbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df3d0b2 elementor-widget elementor-widget-text-editor\" data-id=\"df3d0b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Deslongchamps-Gagnon, Maxime, and Hugo Montembeault. 2018. &#8220;Cartographier les effets g\u00e9n\u00e9riques du walking simulator au-del\u00e0 du genre : Les cas de The Long Dark et de Kona.&#8221; Conference proceedings of the &#8220;Journ\u00e9e d\u2019\u00e9tudes LUDOV 2.0&#8221; (Montr\u00e9al, June 13, 2018), Universit\u00e9 de Montr\u00e9al.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5fe60f9 e-con-full e-flex e-con e-parent\" data-id=\"5fe60f9\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-da3c52d elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"da3c52d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b2bb466 elementor-widget elementor-widget-text-editor\" data-id=\"b2bb466\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Deslongchamps-Gagnon, Maxime, and Hugo Montembeault. 2018. &#8220;Profil Ludique et LUDOV : Portrait d\u2019une synergie.&#8221; Conference proceedings of the &#8220;Symposium des laboratoires universitaires de recherche francophone en \u00e9tudes du jeu et de la ludification&#8221; (Montr\u00e9al, May 14-16, 2018), Universit\u00e9 du Qu\u00e9bec \u00e0 Montr\u00e9al; Universit\u00e9 de Montr\u00e9al; \u00c9cole des arts num\u00e9riques, de l\u2019animation et du design; Universit\u00e9 du Qu\u00e9bec en Abitibi-T\u00e9miscamingue.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-c2c4cd1 e-con-full e-flex e-con e-parent\" data-id=\"c2c4cd1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9160d12 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"9160d12\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8d48e5b elementor-widget elementor-widget-text-editor\" data-id=\"8d48e5b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Montembeault, Hugo. 2017. &#8220;Repenser l\u2019histoire \u201ccondamn\u00e9e\u201d du FPS.&#8221; <i>Splendeur(s) et Mis\u00e8re(s) des Genres (vid\u00e9o)ludiques<\/i>. Conference proccedings of the &#8220;Symposium Annuel Histoire du Jeu 2017&#8221; (Montr\u00e9al, June 28-30, 2017), Biblioth\u00e8que et Archives nationales du Qu\u00e9bec.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-32acfd6 e-con-full e-flex e-con e-parent\" data-id=\"32acfd6\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c589fbf elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"c589fbf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4451cf6 elementor-widget elementor-widget-text-editor\" data-id=\"4451cf6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Morin-Simard, Andr\u00e9ane, and Hugo Montembeault. 2016. &#8220;The Discourse Community\u2019s Cut: Video Games and the Notion of Montage.&#8221; <i>Energizing Communities \/ L\u2019\u00e9nergie des communaut\u00e9s<\/i>. Conference proceedings of &#8220;Association Canadienne d\u2019\u00e9tudes cin\u00e9matographiques \/ Film Studies Association of Canada (FSAC 2016) \u2013 Congress of the Humanities and Social Sciences&#8221; (Calgary, May 31 &#8211; June 2, 2016), Universit\u00e9 de Calgary.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dfedf76 e-con-full e-flex e-con e-parent\" data-id=\"dfedf76\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3178758 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"3178758\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7dd4a72 elementor-widget elementor-widget-text-editor\" data-id=\"7dd4a72\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, and Hugo Montembeault. 2015. &#8220;The Authority of Discourse Communities. Disseminating Techno-Industrial Glorification from Marketers to Academics.&#8221; <i>Diversity of Play: Games \u2013 Cultures &#8211; Identities<\/i>. Conference proceedings of &#8220;Digital Games Research Association (DIGRA 2015)&#8221; (L\u00fcneburg, May 14-17, 2015), Leuphana University.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-73944ed e-con-full e-flex e-con e-parent\" data-id=\"73944ed\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f7455bc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"f7455bc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-749d97e elementor-widget elementor-widget-text-editor\" data-id=\"749d97e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Morin-Simard, Andr\u00e9ane, Hugo Montembeault, Bernard Perron and Guillaume Roux-Girard. 2015. &#8220;Les genres vid\u00e9oludiques au c\u0153ur de l\u2019imaginaire des communaut\u00e9s discursives.&#8221; <i>Les Imaginaires de la Communaut\u00e9<\/i>. Conference proceedings of the &#8220;Colloque international FIGURA RADICAL&#8221; (Montr\u00e9al, March 5, 2015), Universit\u00e9 du Qu\u00e9bec \u00e0 Montr\u00e9al.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2dacf2b e-con-full e-flex e-con e-parent\" data-id=\"2dacf2b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8fce054 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8fce054\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1891617 elementor-widget elementor-widget-text-editor\" data-id=\"1891617\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, Dominic Arsenault, Hugo Montembeault, Andr\u00e9ane Morin-Simard and Guillaume Roux-Girard. 2014. &#8220;Video Game History as a Challenge to Video Game Theory: A Study of the Formal Aspects and Reception of Video Game Genres.&#8221; <i>Borders without Boundaries<\/i>. Conference proceedings of &#8220;Association Canadienne des \u00e9tudes vid\u00e9oludiques \/ Canadien Game Studies Association (CGSA 2014) \u2013 Congress of the Humanities and Social Sciences&#8221; (St. Catharines, May 29, 2014), Brock University.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-76f821d e-con-full e-flex e-con e-parent\" data-id=\"76f821d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-2a730db elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"2a730db\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"450\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg\" class=\"attachment-large size-large wp-image-1138\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/nothing_ludov-200x300.jpg 200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2b2572e elementor-widget elementor-widget-text-editor\" data-id=\"2b2572e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Montembeault, Hugo, and Carl Therrien. 2014. &#8220;N\u00e9gocier le First-Person Shooter : Exemplification m\u00e9thodologique.&#8221; <i>Atelier sur les Jeux Vid\u00e9o<\/i>. Conference proceedings of &#8220;Centre de recherche Interdisciplinaire sur les Technologies \u00c9mergentes de l&#8217;Universit\u00e9 de Montr\u00e9al (CIT\u00c9 2014)&#8221; (Montr\u00e9al, March 21, 2014), Universit\u00e9 de Montr\u00e9al.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p>\n<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Project Publications Events Project Project under the supervision of\u00a0Bernard Perron,\u00a0Dominic Arsenault\u00a0and\u00a0Carl Therrien. As we set out to compile a representative corpus of the most significant works in five major video &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1965,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-left-sidebar.php","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2043","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Video game genres and discourse communities - LUDOV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ludov.ca\/fr\/observation\/genres-videoludiques-et-communautes-discursives\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Video game genres and discourse communities - LUDOV\" \/>\n<meta property=\"og:description\" content=\"Project Publications Events Project Project under the supervision of\u00a0Bernard Perron,\u00a0Dominic Arsenault\u00a0and\u00a0Carl Therrien. 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