{"id":2048,"date":"2024-05-14T21:00:31","date_gmt":"2024-05-15T01:00:31","guid":{"rendered":"https:\/\/www.ludov.ca\/observation\/histoire-internationale-du-jeu-video-shac\/"},"modified":"2026-03-02T16:09:36","modified_gmt":"2026-03-02T21:09:36","slug":"international-history-of-videogames-hacs","status":"publish","type":"page","link":"https:\/\/www.ludov.ca\/en\/observation\/international-history-of-videogames-hacs\/","title":{"rendered":"International history of videogames (HACS)"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"2048\" class=\"elementor elementor-2048 elementor-440\">\n\t\t\t\t<div class=\"elementor-element elementor-element-132a608 e-con-full observation mobnopad e-flex e-con e-parent\" data-id=\"132a608\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8169d95 collection-tabs video-game-tabs elementor-tabs-alignment-center elementor-tabs-view-horizontal elementor-widget elementor-widget-tabs\" data-id=\"8169d95\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-tabs\">\n\t\t\t<div class=\"elementor-tabs-wrapper\" role=\"tablist\" >\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1351\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-1351\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1352\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1352\" aria-expanded=\"false\">Data visualization<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1353\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1353\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1354\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1354\" aria-expanded=\"false\">Events<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-1355\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"5\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1355\" aria-expanded=\"false\">Talks<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\" role=\"tablist\" aria-orientation=\"vertical\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-1351\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1351\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1351\" tabindex=\"0\" hidden=\"false\"><p><b>Project under the direction of<\/b> <a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#CarlTherrien\" target=\"_blank\" rel=\"noopener\">Carl Therrien<\/a> with the co-researchers: <strong>Laureline Chiapello<\/strong> (NAD Center), <strong>Jonathan Lessard<\/strong> (Concordia University), <strong>Simon Dor<\/strong> (UQAT), <strong>Gabrielle Tr\u00e9panier Jobin<\/strong> (UQAM)<\/p>\n<p>Until recently, telling the history of video games meant telling a \u201chistory of winners\u201d, focusing on a few \u201cbig names\u201d, a few \u201cbig games\u201d. This project is rooted in a common effort by video game historians to better represent the diversity of <strong>video game histories<\/strong> in order to better navigate the currents of its evolution as a medium. It is based on the <strong>HACS<\/strong> (Historical Analytic Comparative System, developed within LUDOV) and on a <strong>corpus of 1,000 games<\/strong> chosen by an international selection committee.<\/p>\n<p>After several years of review and analysis, we offer you a glimpse into the <strong>evolution of major trends in gameplay and advertising<\/strong>. What unites the adventure games of the 1980s with the VR games of the 2020s? When did the promotion of video games become centered on a heteronormative fantasy of power? Our <strong>game viewers<\/strong> invite you to step back in time and discover the games of the past in the light of our latest analysis tools.<\/p>\n<p>Projet financed through the <b>Insight grant (SHRC)<\/b>: \u201cTowards a visualization-assisted international history of videogame culture\u201d (2020-2025) and the <b>New Researcher Grant (FRQSC)<\/b>: &#8220;Beyond technological and industrial considerations: for a cultural history of the video game experience&#8221; (2013-2017).<\/p>\n<h4>HACS Game Viewers<\/h4>\n<p>Through our game viewers, <strong>explore our corpus of games<\/strong> either by focusing on specific genres or design elements, and <strong>discover the marketing strategies<\/strong> that made them known.<\/p>\n<p style=\"text-align: center;\"><strong>Now, You&#8217;re playing with History<\/strong><\/p>\n<p><\/p>\n<p style=\"text-align: center;\"><a title=\"\" href=\"https:\/\/www.ludov.ca\/en\/documentation\/marketing-evolution\/\" target=\"\">Game Viewer &#8211; Evolution of Advertising<\/a><\/p>\n<p><\/p>\n<p style=\"text-align: center;\"><a title=\"\" href=\"https:\/\/www.ludov.ca\/en\/documentation\/gameplay-evolution\/\" target=\"\">Game Viewer &#8211; Evolution of Gameplay<\/a><\/p>\n<h4>International corpus selection committee<a id=\"comites\" name=\"comites\"><\/a><\/h4>\n<p><\/p>\n<p style=\"text-align: center;\"><strong>William Audureau<\/strong> (journalist), <strong>Milia Barri\u00e8re<\/strong> (artist),\u00a0<strong>Alexis Blanchet<\/strong> (Universit\u00e9 Paris 3), <strong>Joleen Blom<\/strong> (Turku University), <strong>Antoine Clerc-Renaud<\/strong> (journalist),\u00a0<strong>Charlotte Courtois<\/strong> (Universit\u00e9 de Montr\u00e9al), <strong>Mehdi Derfoufi<\/strong> (Universit\u00e9 Paris 8),\u00a0<strong>C\u00e9cile Fl\u00e9chon<\/strong> (journalist and publishing coordinator),\u00a0<strong>Kazufumi Fukuda<\/strong> (Ritsumeikan University),\u00a0<strong>Rachael Hutchinson<\/strong> (University of Delaware),\u00a0<strong>Anthony Jauneaud<\/strong> (studio Actez\u00e9ro),\u00a0<strong>Maize Longboat<\/strong> (Unity),\u00a0<strong>Anne Ladyem McDivitt<\/strong> (Stanford University),\u00a0<strong>Martin Roth<\/strong> (Ritsumeikan University),\u00a0<strong>Wendi Sierra<\/strong> (Texas Christian University),\u00a0<strong>Carl Therrien<\/strong> (Universit\u00e9 de Montr\u00e9al)<\/p>\n<h4>Team<\/h4>\n<p><\/p>\n<div style=\"text-align: center;\"><b>Direction <\/b>: Carl Therrien<\/div>\n<p><\/p>\n<div>\n<p style=\"text-align: center;\"><strong>Coordination<\/strong> : Dany Guay-B\u00e9langer and Jean-Charles Ray<br \/>\n<strong>Gameplay analysis<\/strong> : Roxanne Chartrand, Kevser <span class=\"OZZZK\">G\u00fcng\u00f6r, <\/span>Laurie Mei Ross-Dionne,\u00a0 Fabienne Sacy<br \/>\n<strong>Marketing Analysis<\/strong> : La\u00efla Courchesne, <span class=\"qu\" tabindex=\"-1\" role=\"gridcell\" translate=\"no\"><span class=\"gD\" data-hovercard-id=\"jan.houska@fsv.cuni.cz\" data-hovercard-owner-id=\"20\">Jan Hou\u0161ka, Kl\u00e1ra Krop\u00e1\u010dkov\u00e1, <\/span><\/span>Samuel Poirier-Poulin<br \/>\n<strong>Programming<\/strong> : Assia Doumiri\u00a0 and Rhodelyr Jean<br \/>\n<strong>UX Interface<\/strong> : Anouck Belthoise, Jeremy Bouchard, Assia Doumiri, Rhodelyr Jean and Carl Therrien<\/p>\n<\/div>\n<p><\/p>\n<div><\/div>\n<p><\/p>\n<div style=\"text-align: center;\"><b>2013-2017 Team:\u00a0<\/b>Anthony Colpron, Simon Dor, Mika\u00ebl Julien, Isabelle Lefebvre, Adam Lefloic Lebel, Alexandre Poirier, Guillaume Roux-Girard<\/div>\n<p><\/p>\n<div><\/div>\n<p><\/p>\n<h4>International Associates<br \/>\n<a id=\"collaborateurs\" name=\"collaborateurs\"><\/a><\/h4>\n<p><\/p>\n<p style=\"font-size: small; text-align: center;\"><strong>Alexis Blanchet<\/strong> (Universit\u00e9 Sorbonne Nouvelle),\u00a0<strong>Kazufumi Fukuda<\/strong> (Ritsumeikan University, Kyoto),\u00a0<strong> Greta Hoffmann<\/strong> (Karlsruhe University of Applied Science),\u00a0<strong>Mikael Jakobsson<\/strong> (Massachusetts Institute of Technology, Cambridge),\u00a0<strong>Gabriela Birnfeld Kurtz<\/strong> (Pontifical Catholic University of Rio Grande do Sul),\u00a0<strong>Tomasz Majkowski<\/strong> (Jagellon University, Krakow),\u00a0<strong>Souvik Mukherjee<\/strong> (Center for Studies in Social Sciences Calcutta, Calcutta),\u00a0<strong>Farzad Parsayi<\/strong> (Monash University, Melbourne),\u00a0<strong>Jaakko Suominen<\/strong> (Turku University),\u00a0<strong>Jaroslav Svelch<\/strong> (Charles University, Prague),\u00a0<strong>Alex Wade<\/strong> (Birmingham University),\u00a0<strong>Lars de Wildt<\/strong> (KU Leuven)<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1352\" aria-expanded=\"false\">Data visualization<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1352\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1352\" tabindex=\"0\" hidden=\"hidden\"><p><a title=\"\" href=\"https:\/\/www.ludov.ca\/en\/documentation\/marketing-evolution\/\" target=\"\"><img decoding=\"async\" class=\"alignnone wp-image-2158\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/07\/histoire2-1.png\" alt=\"\" width=\"85\" height=\"81\" \/>\u00a0 \u00a0Evolution of advertising<\/a><\/p>\n<p><a title=\"\" href=\"https:\/\/www.ludov.ca\/en\/documentation\/gameplay-evolution\/\" target=\"\"><img decoding=\"async\" class=\"alignnone wp-image-2597\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2025\/01\/Alveole-D-Jouabilite.png\" alt=\"\" width=\"85\" height=\"81\" \/>\u00a0 \u00a0Evolution of gameplay<\/a><\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1353\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1353\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1353\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4413\" class=\"elementor elementor-4413\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dc3868a e-con-full e-flex e-con e-parent\" data-id=\"dc3868a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-126a248 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"126a248\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019.png\" class=\"attachment-full size-full wp-image-1302\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019.png 600w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019-200x300.png 200w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0245119 elementor-widget elementor-widget-text-editor\" data-id=\"0245119\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, Jean-Charles Ray, Laurie-Mei Ross Dionne and Fabienne Sacy. 2024. &#8220;Unreal Games<i>.&#8221; Games and Culture: A Journal of Interactive Media<\/i>. [<a title=\"\" href=\"https:\/\/journals.sagepub.com\/doi\/10.1177\/15554120241282079\" target=\"\">Only available online<\/a>]<\/p><div class=\"notranslate\" style=\"all: initial;\">\u00a0<\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-110099b e-con-full e-flex e-con e-parent\" data-id=\"110099b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-87604f3 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"87604f3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"576\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/cover_issue_14_en_US.jpg\" class=\"attachment-full size-full wp-image-2950\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/cover_issue_14_en_US.jpg 576w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/cover_issue_14_en_US-300x300.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/cover_issue_14_en_US-150x150.jpg 150w\" sizes=\"(max-width: 576px) 100vw, 576px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8a03cbc elementor-widget elementor-widget-text-editor\" data-id=\"8a03cbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Biitner, Katie, Carl Therrien, John Aycock, Dona Bailey and Paul Allen Newell. 2024. &#8220;Computer Theatre: Raising the Curtain on a Visual Novel Prototype.&#8221; <span lang=\"FR-CA\"><i data-olk-copy-source=\"MessageBody\">ROMChip<\/i>, vol. 6, no 2<\/span>. [<a title=\"\" href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/198\" target=\"\">Only available online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2fbb7ae e-con-full e-flex e-con e-parent\" data-id=\"2fbb7ae\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-69fb12e elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"69fb12e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"725\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/2947528961-jeu_4.jpg\" class=\"attachment-full size-full wp-image-2952\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/2947528961-jeu_4.jpg 500w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/2947528961-jeu_4-207x300.jpg 207w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b6e9f62 elementor-widget elementor-widget-text-editor\" data-id=\"b6e9f62\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Guay-B\u00e9langer, Dany, Isabelle Lefebvre and Carl Therrien. 2023. &#8220;<span data-olk-copy-source=\"MessageBody\">L\u2019histoire du jeu vid\u00e9o encadr\u00e9e : une \u00e9tude comparative de la culture vid\u00e9oludique \u00e0 travers les publicit\u00e9s imprim\u00e9es (\u00c9tats-Unis et France).&#8221;<\/span> In <em>Lire les magazines de jeux vid\u00e9o <\/em>(edited by Selim Ammouche, Bj\u00f6rn-Olav Dozo, Alexis Blanchet and Mathieu Triclot), <i><span lang=\"FR\" data-ogsc=\"black\">Jeu \/ Play \/ Spiel <\/span><\/i><span lang=\"FR\" data-ogsc=\"black\">collection<\/span><span lang=\"FR\" data-ogsc=\"black\">, Li\u00e8ge: Presses universitaires de Li\u00e8ge<\/span>.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5528850 e-con-full e-flex e-con e-parent\" data-id=\"5528850\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-98950d4 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"98950d4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"1500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/978-2-87562-362-1-e1682677762600.png\" class=\"attachment-full size-full wp-image-2954\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/978-2-87562-362-1-e1682677762600.png 1000w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/978-2-87562-362-1-e1682677762600-200x300.png 200w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/978-2-87562-362-1-e1682677762600-683x1024.png 683w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/978-2-87562-362-1-e1682677762600-768x1152.png 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cbd6b28 elementor-widget elementor-widget-text-editor\" data-id=\"cbd6b28\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Lefloic Lebel, Adam, Dany Guay-B\u00e9langer and Carl Therrien. 2023. <span lang=\"FR\">&#8220;Le jeu vid\u00e9o en Am\u00e9rique du Nord<\/span>.&#8221; In\u00a0<span lang=\"FR\" data-ogsc=\"black\"> <i>Introduction aux th\u00e9ories des jeux vid\u00e9o<\/i> (edited by S\u00e9bastien Genvo et Thibault Philippette), Li\u00e8ge: Presses universitaires de Li\u00e8ge<\/span>.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ef48b78 e-con-full e-flex e-con e-parent\" data-id=\"ef48b78\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a20e16c elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"a20e16c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"120\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/gamestudies_thumbnail.jpg\" class=\"attachment-large size-large wp-image-1312\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6580b45 elementor-widget elementor-widget-text-editor\" data-id=\"6580b45\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, Cindy Poremba and Jean-Charles Ray. 2020. &#8220;From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival.&#8221; <em>Game Studies<\/em>, vol. 20, n\u00b0 4 (December). [<a title=\"\" href=\"https:\/\/gamestudies.org\/2004\/articles\/therrienporembaray\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-c1f9b00 e-con-full e-flex e-con e-parent\" data-id=\"c1f9b00\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-89a4bbc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"89a4bbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"297\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Mediasnatchersmall.jpg\" class=\"attachment-large size-large wp-image-1136\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df3d0b2 elementor-widget elementor-widget-text-editor\" data-id=\"df3d0b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-widget-container\"><p>Therrien, Carl. 2019.\u00a0<i>The Media Snatcher: PC\/CORE\/TURBO\/ENGINE\/GRAFX\/16\/CDROM2\/SUPER\/DUO\/ARCADE\/RX<\/i>. Cambridge: MIT Press. [<a title=\"\" href=\"https:\/\/mitpress.mit.edu\/books\/media-snatcher\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b800349 e-con-full e-flex e-con e-parent\" data-id=\"b800349\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-579e786 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"579e786\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019.png\" class=\"attachment-full size-full wp-image-1302\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019.png 600w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Games-and-Culture-2019-200x300.png 200w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4feb2c7 elementor-widget elementor-widget-text-editor\" data-id=\"4feb2c7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, Isabelle Lefebvre and Jean-Charles Ray. 2019. &#8220;Toward a Visualization of Video Game Cultural History: Grasping the French Touch<i>.&#8221; Games and Culture: A Journal of Interactive Media<\/i>. [<a title=\"\" href=\"https:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/1555412019873469?ai=1gvoi&amp;mi=3ricys&amp;af=R\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5146e4b e-con-full e-flex e-con e-parent\" data-id=\"5146e4b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1df1b4b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"1df1b4b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/logo-sciences-du-jeu2.jpg\" class=\"attachment-large size-large wp-image-1366\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d11bef3 elementor-widget elementor-widget-text-editor\" data-id=\"d11bef3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2018. &#8220;La mise au jeu mise en r\u00e9cit<i>.&#8221; Sciences du jeu<\/i>. [<a title=\"\" href=\"https:\/\/journals.openedition.org\/sdj\/974\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b3ade3d e-con-full e-flex e-con e-parent\" data-id=\"b3ade3d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-fad8583 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"fad8583\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/DiGRA-events-et-proceedings2.jpg\" class=\"attachment-large size-large wp-image-738\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-71d3d27 elementor-widget elementor-widget-text-editor\" data-id=\"71d3d27\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2017. &#8220;From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History.&#8221; <i>DiGRA &#8217;17<\/i>, vol. 14, n\u00b0 1. Conference proceedings of &#8220;2017 DiGRA International Conference&#8221; (July), Melbourne: Digital Games Research Association. [<a href=\"https:\/\/dl.digra.org\/index.php\/dl\/article\/view\/922\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9093f4c e-con-full e-flex e-con e-parent\" data-id=\"9093f4c\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-62941ce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"62941ce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Kinephanos-20142.jpg\" class=\"attachment-large size-large wp-image-1304\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-005563e elementor-widget elementor-widget-text-editor\" data-id=\"005563e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl and Isabelle Lefebvre. 2017. &#8220;Now You\u2019re Playing with Adverts: A Repertoire of Frames for the Historical Study of Marketing Discourse.&#8221; <i>Kinephanos<\/i>, vol. 7, n\u00b0 1. [<a title=\"\" href=\"https:\/\/www.kinephanos.ca\/2017\/now-youre-playing-with-adverts\/\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9c726a4 e-con-full e-flex e-con e-parent\" data-id=\"9c726a4\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-fe676d6 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"fe676d6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"120\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/gamestudies_thumbnail.jpg\" class=\"attachment-large size-large wp-image-1312\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3f3d5cd elementor-widget elementor-widget-text-editor\" data-id=\"3f3d5cd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2015. &#8220;Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre.&#8221; <em>Game Studies<\/em>, vol. 15, n\u00b0 2 (December). [<a title=\"\" href=\"http:\/\/gamestudies.org\/1502\/articles\/therrien\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-632c6ad e-con-full e-flex e-con e-parent\" data-id=\"632c6ad\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b42a457 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b42a457\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"293\" height=\"440\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/NMS-cover.gif\" class=\"attachment-large size-large wp-image-1295\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-14647d8 elementor-widget elementor-widget-text-editor\" data-id=\"14647d8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, and Martin Picard. 2015. &#8220;Enter the bit wars. A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch.&#8221; <em>New Media &amp; Society<\/em>, vol. 18, n\u00b0 10 (April). [<a title=\"\" href=\"https:\/\/journals.sagepub.com\/doi\/full\/10.1177\/1461444815584333\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-cf4d973 e-con-full e-flex e-con e-parent\" data-id=\"cf4d973\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-52d5d2b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"52d5d2b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"312\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Handbook-of-Digital-Games-Therrien-2014.jpg\" class=\"attachment-large size-large wp-image-1368\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Handbook-of-Digital-Games-Therrien-2014.jpg 312w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Handbook-of-Digital-Games-Therrien-2014-187x300.jpg 187w\" sizes=\"(max-width: 312px) 100vw, 312px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-74af7dd elementor-widget elementor-widget-text-editor\" data-id=\"74af7dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2014. &#8220;From the deceptively simple to the pleasurably complex. The rise of the cooperative address in video game design.&#8221; In Harry Agius et Marios Angelides (ed.), <em>The Handbook of Digital Games<\/em>, p. 548-572. Piscataway : IEEE Press. [<a title=\"\" href=\"https:\/\/www.ludov.ca\/documents\/publications\/Therrien%20-%20From%20the%20Deceptively%20Simple%20to%20the%20Pleasurably%20Complex.pdf\" target=\"\">PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7356e73 e-con-full e-flex e-con e-parent\" data-id=\"7356e73\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5655daa elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"5655daa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"350\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/John-Hopkins-Guide-to-Digital-Media-Therrien-2014.jpg\" class=\"attachment-large size-large wp-image-1371\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/John-Hopkins-Guide-to-Digital-Media-Therrien-2014.jpg 350w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/John-Hopkins-Guide-to-Digital-Media-Therrien-2014-210x300.jpg 210w\" sizes=\"(max-width: 350px) 100vw, 350px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7ecebcb elementor-widget elementor-widget-text-editor\" data-id=\"7ecebcb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2014. &#8220;Interface&#8221;. In Lori Emerson, Marie-Laure Ryan et Benjamin Robertson (ed.), <em>The Johns Hopkins Guide to Digital Media<\/em>, p. 305-09. Baltimore: The John Hopkins University Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a72fca1 e-con-full e-flex e-con e-parent\" data-id=\"a72fca1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-04aa44e elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"04aa44e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"791\" height=\"1024\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-791x1024.jpg\" class=\"attachment-large size-large wp-image-1373\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-791x1024.jpg 791w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-232x300.jpg 232w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-768x994.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-1187x1536.jpg 1187w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-1583x2048.jpg 1583w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/HOG-poster-en-scaled.jpg 1978w\" sizes=\"(max-width: 791px) 100vw, 791px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cec78ed elementor-widget elementor-widget-text-editor\" data-id=\"cec78ed\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, and Martin Picard. 2014. &#8220;Techno-industrial celebration, misinformation echo chambers, and the distortion cycle.&#8221; <em>Introduction<\/em>. Conference proceedings &#8220;History of Games international conference&#8221; (Montreal, June 27-29 2013), Universit\u00e9 de Montr\u00e9al. [<a href=\"https:\/\/ojs.kinephanos.ca\/index.php\/revue\/article\/view\/125\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-46ecc2c e-con-full e-flex e-con e-parent\" data-id=\"46ecc2c\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b078268 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b078268\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"172\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/InMedia-2014.jpg\" class=\"attachment-large size-large wp-image-1375\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/InMedia-2014.jpg 500w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/InMedia-2014-300x103.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9dd432d elementor-widget elementor-widget-text-editor\" data-id=\"9dd432d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2014. &#8220;Broken Beyond Repair: An Interview with Warren Spector.&#8221; <em>InMedia<\/em>, n\u00b0 4. [<a href=\"https:\/\/inmedia.revues.org\/665\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-83a4488 e-con-full e-flex e-con e-parent\" data-id=\"83a4488\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b026827 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b026827\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"533\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Figura-Cahier-Remix-Therrien-2014.jpg\" class=\"attachment-large size-large wp-image-1377\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Figura-Cahier-Remix-Therrien-2014.jpg 1008w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Figura-Cahier-Remix-Therrien-2014-300x200.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Figura-Cahier-Remix-Therrien-2014-768x512.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-92056d4 elementor-widget elementor-widget-text-editor\" data-id=\"92056d4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2014. &#8220;R\u00e9apprendre \u00e0 voir, r\u00e9apprendre \u00e0 agir. L\u2019immersion vid\u00e9oludique entre concr\u00e9tisation et irr\u00e9alisation.&#8221; <em>Figures de l&#8217;immersion<\/em>, &#8220;Remix.&#8221; Montreal : Observatoire de l&#8217;imaginaire contemporain. [<a title=\"\" href=\"http:\/\/oic.uqam.ca\/en\/remix\/reapprendre-a-voir-reapprendre-a-agir-limmersion-videoludique-entre-concretisation-et\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-bbe5801 e-con-full e-flex e-con e-parent\" data-id=\"bbe5801\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3b25b23 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"3b25b23\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"993\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Avatars-personnages-et-acteurs-virtuels-Therrien-2013-825x1024.jpg\" class=\"attachment-large size-large wp-image-1379\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Avatars-personnages-et-acteurs-virtuels-Therrien-2013-825x1024.jpg 825w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Avatars-personnages-et-acteurs-virtuels-Therrien-2013-242x300.jpg 242w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Avatars-personnages-et-acteurs-virtuels-Therrien-2013-768x953.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Avatars-personnages-et-acteurs-virtuels-Therrien-2013.jpg 1044w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cbbac89 elementor-widget elementor-widget-text-editor\" data-id=\"cbbac89\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2013. &#8220;La pr\u00e9sence vid\u00e9oludique : de l\u2019illusion \u00e0 la projection dans l\u2019ecosyst\u00e8me affectif de la fiction.&#8221; In Louise Poissant and Ren\u00e9e Bourassa (ed.), <em>Avatars, personnages et acteurs virtuels<\/em>, p. 37-60. Montreal: Les \u00e9ditions de l\u2019Universit\u00e9 du Qu\u00e9bec \u00e0 Montr\u00e9al.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-986b153 e-con-full e-flex e-con e-parent\" data-id=\"986b153\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ddcd8e7 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"ddcd8e7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"354\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies.jpg\" class=\"attachment-large size-large wp-image-1297\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies.jpg 354w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Routledge-Companion-to-Game-Studies-212x300.jpg 212w\" sizes=\"(max-width: 354px) 100vw, 354px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-15e2aca elementor-widget elementor-widget-text-editor\" data-id=\"15e2aca\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2013. &#8220;Immersion.&#8221; In Bernard Perron and Mark J. P. Wolf (ed.), <em>The Routledge Companion to Video Game Studies<\/em>, p. 451-458. New York: Routledge.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0ba3f0d e-con-full e-flex e-con e-parent\" data-id=\"0ba3f0d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e8b639e elementor-widget elementor-widget-text-editor\" data-id=\"e8b639e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Other Relevant publications<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2deedda e-con-full e-flex e-con e-parent\" data-id=\"2deedda\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dcd2baf elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"dcd2baf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"649\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014.jpg\" class=\"attachment-large size-large wp-image-1047\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014.jpg 649w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Archives-2014-195x300.jpg 195w\" sizes=\"(max-width: 649px) 100vw, 649px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fd0fac1 elementor-widget elementor-widget-text-editor\" data-id=\"fd0fac1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard, and Simon Dor. 2014. &#8220;Addressing the Preservation of Gameplaying: Archiving Actional Modalities (Execution,Resolution, and Strategy).&#8221; In Bernard Perron and Federico Giordano (ed.),<em>\u00a0The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present<\/em>, p.117-200. Milan: Mimesis International.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7a1d954 e-con-full e-flex e-con e-parent\" data-id=\"7a1d954\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8cb7cce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8cb7cce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"683\" height=\"1024\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012-683x1024.jpg\" class=\"attachment-large size-large wp-image-1382\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012-683x1024.jpg 683w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012-200x300.jpg 200w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012-768x1152.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012-1024x1536.jpg 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012-1366x2048.jpg 1366w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Before-The-Crash-Therrien-2012.jpg 1707w\" sizes=\"(max-width: 683px) 100vw, 683px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-42f2a96 elementor-widget elementor-widget-text-editor\" data-id=\"42f2a96\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2012. &#8220;Video Games Caught Up In History. Accessibility, Teleological Distortion and Other Methodological Issues.&#8221; In Mark J. P. Wolf (ed.), <em>Before the Crash: Early Video Game History<\/em>, p. 9-29. Detroit: Wayne State University Press. [<a title=\"\" href=\"https:\/\/www.ludov.ca\/documents\/publications\/Therrien%20-%20Before%20the%20Crash.pdf\" target=\"\">PDF<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4c2243f e-con-full e-flex e-con e-parent\" data-id=\"4c2243f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9cee804 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"9cee804\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"352\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg\" class=\"attachment-large size-large wp-image-1051\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg 352w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013-211x300.jpg 211w\" sizes=\"(max-width: 352px) 100vw, 352px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b615aac elementor-widget elementor-widget-text-editor\" data-id=\"b615aac\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2012. &#8220;Interfaces&#8221;; &#8220;Help Function&#8221;; &#8220;Videotopia.&#8221; In Mark J.P. Wolf (ed.), <em>Encyclopedia of Video Games<\/em>, p. 288-290; 324-326; 674-675. Westport: Greenwood \/ ABC Clio Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9c3b80d e-con-full e-flex e-con e-parent\" data-id=\"9c3b80d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e9c64c3 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"e9c64c3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/DiGRA-events-et-proceedings2.jpg\" class=\"attachment-large size-large wp-image-738\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-efa6313 elementor-widget elementor-widget-text-editor\" data-id=\"efa6313\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2011. &#8220;\u2018To Get Help, Please Press X\u2019. The Rise of the Assistance Paradigm in Video Game Design.&#8221; Conference proceedings &#8220;DIGRA 2011, Think Design Play&#8221; (Utrecht, 14-17 septembre 2011). [<a title=\"\" href=\"https:\/\/dl.digra.org\/index.php\/dl\/article\/view\/527\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6cda93a e-con-full e-flex e-con e-parent\" data-id=\"6cda93a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-2c2c004 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"2c2c004\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"431\" height=\"648\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Video-Game-Theory-Reader-2-2009.jpg\" class=\"attachment-large size-large wp-image-1384\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Video-Game-Theory-Reader-2-2009.jpg 431w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Video-Game-Theory-Reader-2-2009-200x300.jpg 200w\" sizes=\"(max-width: 431px) 100vw, 431px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4585080 elementor-widget elementor-widget-text-editor\" data-id=\"4585080\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic, and Bernard Perron. 2008. &#8220;In the Frame of the Magic Cycle: The Circle(s) of Gameplay.&#8221; Dans Bernard Perron and Mark J. P. Wolf (ed.), <em>The Video Game Theory Reader 2<\/em>, p. 109-131. New York and London: Routledge.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-61c24e1 e-con-full e-flex e-con e-parent\" data-id=\"61c24e1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-26ec8a9 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"26ec8a9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"736\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Lo-stile-cinematografico-Film-Style-2007.jpg\" class=\"attachment-large size-large wp-image-1084\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Lo-stile-cinematografico-Film-Style-2007.jpg 736w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Lo-stile-cinematografico-Film-Style-2007-221x300.jpg 221w\" sizes=\"(max-width: 736px) 100vw, 736px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-dfb1273 elementor-widget elementor-widget-text-editor\" data-id=\"dfb1273\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl, and Bernard Perron. 2007. &#8220;&gt;&gt;Pointez-et-cliquez ici&lt;&lt; Les figures d\u2019interactivit\u00e9 dans le cin\u00e9ma interactif des premiers temps.&#8221; <em>Lo stile cinematografico\/Film Style<\/em>, p. 395-403. Conference proceedings &#8220;13\u00e8me colloque international d\u2019\u00e9tudes cin\u00e9matographiques,&#8221; Udine: Forum.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4333f48 e-con-full e-flex e-con e-parent\" data-id=\"4333f48\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d89e95f elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"d89e95f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"483\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Le-game-design-de-jeux-video.-Approches-de-lexpression-video-ludique-2006.jpg\" class=\"attachment-large size-large wp-image-1386\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Le-game-design-de-jeux-video.-Approches-de-lexpression-video-ludique-2006.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Le-game-design-de-jeux-video.-Approches-de-lexpression-video-ludique-2006-186x300.jpg 186w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bdd58e4 elementor-widget elementor-widget-text-editor\" data-id=\"bdd58e4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2005.\u00a0&#8220;L\u2019appel de la simulation. Deux approches du design vid\u00e9oludique.&#8221; In S\u00e9bastien Genvo (ed.), <em>Le game design de jeux vid\u00e9o. Approches de l&#8217;expression vid\u00e9o-ludique<\/em>, p. 175-194. Paris: L\u2019Harmattan.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1354\" aria-expanded=\"false\">Events<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1354\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"4\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1354\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4324\" class=\"elementor elementor-4324 elementor-4314 elementor-4314\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a9222cc e-con-full e-flex e-con e-parent\" data-id=\"a9222cc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7a7d8c3 elementor-widget elementor-widget-image\" data-id=\"7a7d8c3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"229\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2025-1024x293.jpg\" class=\"attachment-large size-large wp-image-6261\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2025-1024x293.jpg 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2025-300x86.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2025-768x220.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2025-1536x440.jpg 1536w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2025.jpg 1920w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fb19b3e elementor-widget__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"fb19b3e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Game History Annual Symposium 2025, <a href=\"https:\/\/www.sahj.ca\/en\/2025-2\/\">Expo Sp\u00e9ciale Science -Fiction Ludique<\/a>, Montreal<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-cc8834d e-con-full e-flex e-con e-parent\" data-id=\"cc8834d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c8401a8 elementor-widget elementor-widget-image\" data-id=\"c8401a8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"230\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2024-1024x294.jpg\" class=\"attachment-large size-large wp-image-6259\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2024-1024x294.jpg 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2024-300x86.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2024-768x220.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2024-1536x440.jpg 1536w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2024.jpg 1918w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6f7e2df elementor-widget__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"6f7e2df\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Game History Annual Symposium 2024, <a href=\"https:\/\/www.sahj.ca\/fr\/2024-2\/\">Arcade Amiga<\/a>, Montreal<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b201056 e-con-full e-flex e-con e-parent\" data-id=\"b201056\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-857b810 elementor-widget elementor-widget-image\" data-id=\"857b810\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"229\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2023a-1024x293.jpg\" class=\"attachment-large size-large wp-image-6257\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2023a-1024x293.jpg 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2023a-300x86.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2023a-768x220.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2023a-1536x440.jpg 1536w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2023a.jpg 1920w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8b7400f elementor-widget__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"8b7400f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Game History Annual Symposium 2023, <a href=\"https:\/\/www.sahj.ca\/en\/2023-2\/\">En fran\u00e7ais s&#8217;il vous pla\u00eet<\/a>, Montreal<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b89dfa8 e-con-full e-flex e-con e-parent\" data-id=\"b89dfa8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-515acce elementor-widget elementor-widget-image\" data-id=\"515acce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"229\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2022-1024x293.jpg\" class=\"attachment-large size-large wp-image-6251\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2022-1024x293.jpg 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2022-300x86.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2022-768x220.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2022-1536x440.jpg 1536w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2022.jpg 1920w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-dbc15d6 elementor-widget__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"dbc15d6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Game History Annual Symposium 2022, <a href=\"https:\/\/www.sahj.ca\/en\/2022-2\/\">R\u00e9tro-Ludicit\u00e9<\/a>, Montreal<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7978703 e-con-full e-flex e-con e-parent\" data-id=\"7978703\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f292f50 elementor-widget elementor-widget-image\" data-id=\"f292f50\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"229\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2021_ENG-1024x293.png\" class=\"attachment-large size-large wp-image-6255\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2021_ENG-1024x293.png 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2021_ENG-300x86.png 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2021_ENG-768x220.png 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2021_ENG-1536x440.png 1536w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2021_ENG.png 1920w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8373746 elementor-widget__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"8373746\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Game History Annual Symposium 2021, <a href=\"https:\/\/www.sahj.ca\/en\/1432-2\/\">Inclusion, Intersectionality, Intergenerational equity: Past, future<\/a>, Montreal<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-c7f19b3 e-con-full e-flex e-con e-parent\" data-id=\"c7f19b3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-14f3b1b elementor-widget elementor-widget-image\" data-id=\"14f3b1b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"229\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2020-final-EN-1024x293.jpg\" class=\"attachment-large size-large wp-image-6247\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2020-final-EN-1024x293.jpg 1024w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2020-final-EN-300x86.jpg 300w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2020-final-EN-768x220.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2020-final-EN-1536x440.jpg 1536w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/Symposium-2020-final-EN.jpg 1920w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e9bcc73 elementor-widget__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"e9bcc73\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Game History Annual Symposium 2020, <a href=\"https:\/\/www.sahj.ca\/en\/2020-the-hacs-challenge\/\">The HACS Challenge<\/a>, Montreal<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dc3868a e-con-full e-flex e-con e-parent\" data-id=\"dc3868a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-126a248 elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"126a248\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"994\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/HOG-poster-en-791x1024-1-768x994.jpg\" class=\"attachment-medium_large size-medium_large wp-image-4305\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/HOG-poster-en-791x1024-1-768x994.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/HOG-poster-en-791x1024-1-232x300.jpg 232w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/HOG-poster-en-791x1024-1.jpg 791w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0245119 elementor-widget elementor-widget-text-editor\" data-id=\"0245119\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><a title=\"\" href=\"http:\/\/www.history-of-games.com\/\" target=\"_blank\" rel=\"noopener\"> History of Games International Conference<\/a><\/p>\n<p>1st edition: Working With, Building, and Telling History<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"5\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-1355\" aria-expanded=\"false\">Talks<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1355\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"5\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-1355\" tabindex=\"0\" hidden=\"hidden\"><p>Therrien, Carl. \u00ab Inspecting Video Game History. Misinformation Echo Chambers, Techno-industrial Glorification, and the Distortion Cycle \u00bb (conf\u00e9rencier invit\u00e9, \u201cbest paper award\u201d). Colloque national de l&#8217;Association canadienne d&#8217;\u00e9tudes vid\u00e9oludiques (CGSA\/AC\u00c9V), Brock University, St-Catharines, 27-28 mai 2014<\/p>\n<p>Therrien, Carl. \u00ab The Hunt for the First-Person Shooter. Video Game Historiography through the Lens of a Critical Etymology \u00bb. 2\u00e8me colloque annuel de la s\u00e9rie Games and Literary Theory, Universit\u00e9 d\u2019Amsterdam, 20-21 novembre 2014.<\/p>\n<p>Goggin, Joyce, et Carl Therrien. \u00ab Constructing Bodies: Welcome to the Dollhouse \u00bb, Colloque From \u2018Traditional\u2019 Games to Digital Games, Nancy, 26-28 novembre 2014.<\/p>\n<p>Roux-Girard, Guillaume et Carl Therrien. \u00ab Tracing the Evolution of Gameplay \u00bb. Pressing Restart: Discussions on Video Game Preservation, New York University Game Center, 28 Septembre 2013.<\/p>\n<p>Therrien, Carl. \u00ab From the Deceptively Simple to the Pleasurably Complex. The Rise of the Cooperative Address in Video Game Design \u00bb. Colloque international Histoire des jeux, Grande biblioth\u00e8que de Montr\u00e9al, 21-23 juin 2013.<\/p>\n<p>Therrien, Carl. \u00ab Living in the Edge, or the Mapping Situation. The illusion of Symbiosis and the Six Types of Mapping in Video Game Interface Design \u00bb, Colloque national de l&#8217;Association canadienne d&#8217;\u00e9tudes vid\u00e9oludiques (CGSA\/AC\u00c9V), University of Victoria, 4-5 juin 2013.<\/p>\n<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Project Data visualization Publications Events Talks Project Project under the direction of Carl Therrien with the co-researchers: Laureline Chiapello (NAD Center), Jonathan Lessard (Concordia University), Simon Dor (UQAT), Gabrielle Tr\u00e9panier &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1965,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-left-sidebar.php","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2048","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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