{"id":2071,"date":"2024-05-14T21:00:13","date_gmt":"2024-05-15T01:00:13","guid":{"rendered":"https:\/\/www.ludov.ca\/observation\/technologies-graphiques\/"},"modified":"2026-04-01T11:19:56","modified_gmt":"2026-04-01T15:19:56","slug":"graphical-technologies","status":"publish","type":"page","link":"https:\/\/www.ludov.ca\/en\/observation\/graphical-technologies\/","title":{"rendered":"Graphical technologies"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"2071\" class=\"elementor elementor-2071 elementor-438\">\n\t\t\t\t<div class=\"elementor-element elementor-element-22d35d3 e-con-full observation mobnopad e-flex e-con e-parent\" data-id=\"22d35d3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ce64379 collection-tabs video-game-tabs elementor-tabs-view-horizontal elementor-widget elementor-widget-tabs\" data-id=\"ce64379\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-tabs\">\n\t\t\t<div class=\"elementor-tabs-wrapper\" role=\"tablist\" >\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2161\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-2161\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2162\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2162\" aria-expanded=\"false\">Results<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2163\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2163\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2164\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2164\" aria-expanded=\"false\">Conference Papers<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\" role=\"tablist\" aria-orientation=\"vertical\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-2161\" aria-expanded=\"false\">Project<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2161\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2161\" tabindex=\"0\" hidden=\"false\"><p>Under the supervision of <a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/en\/university\/researchers\/#DominicArsenault\" target=\"_blank\" rel=\"noopener\">Dominic Arsenault<\/a><\/p>\n<p>This research project is a historical examination of the videogame industry\u2019s transition from the paradigm of 2D to that of 3D graphics during the 1990s. It will in turn inform a theoretical study of the relationships between visual technologies and innovation, as well as an ontology of visual digital media. A comprehensive review of the decade\u2019s important publications (namely articles from the specialized press, game reviews, video game magazines, corporate and marketing documents) will serve to build a database organized by subjects, technological objects, techniques and type of promise implied by the discourses on technological innovation. The database will work towards two main goals:<\/p>\n<p>1) to show the incremental and uninterrupted establishment, the types of use, the justifications and the centrality of a rhetoric of material culture coming from the industry, the review press and the gamers themselves, all of which readily promote graphical technologies;<\/p>\n<p>2) to build a typology of innovation in the videogame industry that accounts for the foremost importance of graphical technologies, both in their technical and aesthetic dimensions.<\/p>\n<p>The project ultimately aims to demonstrate how the emergence of new graphical technologies may lead to new possibilities in interaction schemes as well as reiterations of known formulas. It will also highlight how the different agents within the videogame industry mobilize these innovations in their discourses and practices.<\/p>\n<h5 class=\"noborder\" style=\"margin-top: 20px;\">FRQSC GranT: \u201cGraphical technologies, aesthetics and innovation in the videogame industry: a historical study of the 2D-3D transition during the 1990s\u201d (2012-2015)<\/h5>\n<p><\/p>\n<h4>Researcher assistants<\/h4>\n<p><\/p>\n<ul>\n<li>Pierre-Marc C\u00f4t\u00e9\u00a0(2012-2015)<\/li>\n<li>Audrey Larochelle\u00a0(2012-2015)<\/li>\n<li>Sacha Lebel\u00a0(2012-2015)<\/li>\n<\/ul>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2162\" aria-expanded=\"false\">Results<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2162\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2162\" tabindex=\"0\" hidden=\"hidden\"><h2 id=\"haut\">The Game FAVR: a framework for the analysis of visual representation in video games<\/h2>\n<p><span style=\"font-size: medium;\">The video game FAVR (pronounced \u2018favour\u2019) is an image analysis framework, <a href=\"https:\/\/loading.journals.publicknowledgeproject.org\/index.php\/loading\/article\/view\/155\">first published in English in the journal Loading&#8230; in 2015<\/a>, then translated to French and revised in 2021 (forthcoming).<\/span><\/p>\n<p>Original reference material for conducting analysis (2015 version): <\/p>\n<p>Template for analysis [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/04\/FAVR-template.docx\" target=\"\">DOCX<\/a>] [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/04\/FAVR-template.pdf\" target=\"\">PDF<\/a>]<\/p>\n<p>Flowchart for analysis [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/04\/FAVR-flowchart.pdf\" target=\"\">PDF<\/a>]<\/p>\n<p>All 12 sample case studies (F-Zero, Final Fantasy Tactics, Asteroids, Diablo, Guitar Hero, Donkey Kong Country, Doom, Tetris, Heavy Rain, Resident Evil, The Legend of Zelda: Ocarina of Time, Virtua Fighter) [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/04\/FAVR-Cases.pdf\" target=\"\">PDF<\/a>]<\/p>\n<p>To see the slightly revised templates, flowcharts, and documents, see the updated 2021 French version <a href=\"https:\/\/www.ludov.ca\/en\/observation\/graphical-technologies\/\">here<\/a>.<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2163\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2163\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2163\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4671\" class=\"elementor elementor-4671 elementor-1337 elementor-1337\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c1f9b00 e-con-full e-flex e-con e-parent\" data-id=\"c1f9b00\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-89a4bbc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"89a4bbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"722\" height=\"1024\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-722x1024.jpg\" class=\"attachment-large size-large wp-image-5105\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-722x1024.jpg 722w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-211x300.jpg 211w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-768x1090.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia.jpg 800w\" sizes=\"(max-width: 722px) 100vw, 722px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df3d0b2 elementor-widget elementor-widget-text-editor\" data-id=\"df3d0b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-widget-container\"><p>Arsenault, Dominic. 2022. &#8220;Pourquoi l\u2019image vid\u00e9oludique n\u2019est pas (que) cin\u00e9matographique : Les racines plurielles des technologies graphiques dans l\u2019historiographie du jeu vid\u00e9o.&#8221; In Nicolas Dulac (ed.), <em>Du m\u00e9dia au postm\u00e9dia : continuit\u00e9s, ruptures<\/em>. Lausanne: \u00c9ditions L\u2019\u00e2ge d\u2019homme. [<a title=\"Pourquoi l'image vid\u00e9oludique n'est pas (que) cin\u00e9matographique\" href=\"https:\/\/www.academia.edu\/7273716\/_a_para%C3%AEtre_Pourquoi_limage_vid%C3%A9oludique_nest_pas_que_cin%C3%A9matographique_Les_racines_plurielles_des_technologies_graphiques_dans_lhistoriographie_du_jeu_vid%C3%A9o_book_chapter_\" target=\"_blank\" rel=\"noopener\">Pre-publication PDF<\/a>]<\/p><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dc3868a e-con-full e-flex e-con e-parent\" data-id=\"dc3868a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-126a248 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"126a248\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"250\" height=\"370\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Arsenault-SNES.jpg\" class=\"attachment-full size-full wp-image-1340\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Arsenault-SNES.jpg 250w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Arsenault-SNES-203x300.jpg 203w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0245119 elementor-widget elementor-widget-text-editor\" data-id=\"0245119\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic. 2017.\u00a0<em>Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System<\/em>. Cambridge (MA): The MIT Press. [<a title=\"\" href=\"https:\/\/www.ludov.ca\/documents\/publications\/DArsenault-2017-SPSBSw-introduction.pdf\" target=\"\">PDF: Introduction: Welcome to the Dark Side<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5146e4b e-con-full e-flex e-con e-parent\" data-id=\"5146e4b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1df1b4b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"1df1b4b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/loading-logo-2.gif\" class=\"attachment-large size-large wp-image-743\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d11bef3 elementor-widget elementor-widget-text-editor\" data-id=\"d11bef3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic, Pierre-Marc C\u00f4t\u00e9 and Audrey Larochelle. 2015. &#8220;The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games.&#8221;<em>\u00a0Loading\u2026Journal of the Canadian Game Studies Association<\/em>, vol. 9, n\u00b0 14, p. 88-123.<em>\u00a0<\/em>[<a title=\"Graphical technologies, innovation and aesthetics in the video game industry\" href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/155\/190\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b3ade3d e-con-full e-flex e-con e-parent\" data-id=\"b3ade3d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-fad8583 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"fad8583\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1342\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-71d3d27 elementor-widget elementor-widget-text-editor\" data-id=\"71d3d27\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic and Bernard Perron. 2015. &#8220;De-Framing Video Games from the Light of Cinema.&#8221; <em>G|A|M|E: The Italian Journal of Game Studies, Re-Framing Video Games in the Light of Cinema,<\/em>\u00a0n\u00b0 4. [<a title=\"\" href=\"https:\/\/www.gamejournal.it\/arsenault_perron_deframing\/#.VoqO7vkrKCo\" target=\"\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9093f4c e-con-full e-flex e-con e-parent\" data-id=\"9093f4c\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-62941ce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"62941ce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1342\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-005563e elementor-widget elementor-widget-text-editor\" data-id=\"005563e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic, Pierre-Marc C\u00f4t\u00e9, Audrey Larochelle and Sacha Lebel. 2013. &#8220;Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2D to 3D graphics in the 1990s.&#8221; <em>G|A|M|E. The Italian Journal of Game Studies, Technology Evolution and Perspective Innovation,<\/em>\u00a0n\u00b0 2. [<a title=\"Graphical technologies, innovation and aesthetics in the video game industry\" href=\"https:\/\/www.gamejournal.it\/graphical-technologies-innovation-and-aesthetics-in-the-video-game-industry-a-case-study-of-the-shift-from-2d-to-3d-graphics-in-the-1990s\/\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ef48b78 e-con-full e-flex e-con e-parent\" data-id=\"ef48b78\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a20e16c elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"a20e16c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1342\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6580b45 elementor-widget elementor-widget-text-editor\" data-id=\"6580b45\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic and Pierre-Marc C\u00f4t\u00e9. 2013. &#8220;Reverse-engineering graphical innovation: an introduction to graphical regimes.&#8221;<em>\u00a0G|A|M|E. The Italian Journal of Game Studies, Technology Evolution and Perspective Innovation,<\/em>\u00a0n\u00b0 2. [<a title=\"Reverse-engineering graphical innovation : an introduction to graphical regimes\" href=\"https:\/\/www.gamejournal.it\/reverse-engineering-graphical-innovation-an-introduction-to-graphical-regimes\/\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-632c6ad e-con-full e-flex e-con e-parent\" data-id=\"632c6ad\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b42a457 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b42a457\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/DiGRA-events-et-proceedings2.jpg\" class=\"attachment-large size-large wp-image-738\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-14647d8 elementor-widget elementor-widget-text-editor\" data-id=\"14647d8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic and Audrey Larochelle. 2013. &#8220;From Euclidean space to Albertian gaze: The visual traditions of representation in video games.&#8221; Conference proceedings of &#8220;Digital Games Research Association (DiGRA) 2013&#8221; (Atlanta, August 26-29, 2013). [<a title=\"From Euclidean space to Albertian gaze\" href=\"https:\/\/dl.digra.org\/index.php\/dl\/article\/view\/662\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-cf4d973 e-con-full e-flex e-con e-parent\" data-id=\"cf4d973\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-52d5d2b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"52d5d2b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1342\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-74af7dd elementor-widget elementor-widget-text-editor\" data-id=\"74af7dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Larochelle, Audrey. 2013. &#8220;A new angle on parallel languages: The contribution of visual arts to a vocabulary of graphical projection in video games.&#8221; <em>G|A|M|E. The Italian Journal of Game Studies, Technology, Evolution and Perspective Innovation,<\/em>\u00a0n\u00b0 2. [<a title=\"A new angle on parallel languages\" href=\"https:\/\/www.gamejournal.it\/a-new-angle-on-parallel-languages-the-contribution-of-visual-arts-to-a-vocabulary-of-graphical-projection-in-video-games\/\" target=\"_blank\" rel=\"noopener\">Online<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0ba3f0d e-con-full e-flex e-con e-parent\" data-id=\"0ba3f0d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e8b639e elementor-widget elementor-widget-text-editor\" data-id=\"e8b639e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Other relevant publications<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2deedda e-con-full e-flex e-con e-parent\" data-id=\"2deedda\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dcd2baf elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"dcd2baf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"352\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg\" class=\"attachment-large size-large wp-image-1051\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg 352w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013-211x300.jpg 211w\" sizes=\"(max-width: 352px) 100vw, 352px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fd0fac1 elementor-widget elementor-widget-text-editor\" data-id=\"fd0fac1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2012. &#8220;Graphics.&#8221; In Mark J.P. Wolf (ed.), <em>Encyclopedia of Video Games<\/em>, p. 269-274. Westport: Greenwood\/ABC Clio Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7a1d954 e-con-full e-flex e-con e-parent\" data-id=\"7a1d954\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8cb7cce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8cb7cce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/bianco-e-nero-2009.jpg\" class=\"attachment-large size-large wp-image-1344\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/bianco-e-nero-2009.jpg 762w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/bianco-e-nero-2009-229x300.jpg 229w\" sizes=\"(max-width: 762px) 100vw, 762px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-42f2a96 elementor-widget elementor-widget-text-editor\" data-id=\"42f2a96\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard and Therrien Carl. &#8220;Da <em>Spacewar!<\/em>\u00a0a\u00a0<em>Gears of War<\/em>, o comme l&#8217;immagine videoludica \u00e8 devintata pi\u00f9 cinematografica&#8221; (&#8220;De la &#8216;sortie de <em>Spacewar!<\/em> des laboratoires de MIT&#8217; \u00e0 <em>Gears of War<\/em>, ou comment l&#8217;image vid\u00e9oludique est devenue plus cin\u00e9matographique).&#8221; <i>bianco e nero<\/i>, n\u00b0 564 (May-August), p. 40-50.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4c2243f e-con-full e-flex e-con e-parent\" data-id=\"4c2243f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9cee804 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"9cee804\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"210\" height=\"300\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Video-Game-Explosion-History-from-Pong-to-PlayStation-and-Beyond-2008-3.jpg\" class=\"attachment-large size-large wp-image-1346\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b615aac elementor-widget elementor-widget-text-editor\" data-id=\"b615aac\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2008. &#8220;Graphics in Video Games.&#8221; In Mark J.P. Wolf (ed.),<em>\u00a0The Video Game Explosion. A History from PONG to Playstation and Beyond<\/em>, p. 239-250. Westport: Greenwood Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p>\n<\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2164\" aria-expanded=\"false\">Conference Papers<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2164\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"4\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2164\" tabindex=\"0\" hidden=\"hidden\"><h4>Selected Conference Papers<\/h4>\n<p>Arsenault, Dominic and Audrey Larochelle. \u201cFrom Euclidean space to Albertian gaze: The visual traditions of representation in video games\u201d. DiGRA 2013 international conference, \u201cArt History of Games\u201d, Atlanta, August 26-29 2013.<\/p>\n<p>Arsenault, Dominic et Pierre-Marc C\u00f4t\u00e9. \u201cBeyond Pixels and Polygons: The Visible Edge of Technological Innovation\u201d. Canadian Game Studies Association (CGSA) 2013 National Conference, Univeristy of Victoria, June 4 2013.<\/p>\n<p>Arsenault, Dominic. \u201cRise Against Cinema! On the Importance of Assessing the Multiple Roots of Video Game Graphics\u201d. Panel \u201cThe Moving Image Beyond Film: Promises and Pitfalls in the Film\/Games Connection Canadian Game Studies Association (CGSA) 2012 National Conference, University of Waterloo, May 30 2012.<\/p>\n<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Project Results Publications Conference Papers Project Under the supervision of Dominic Arsenault This research project is a historical examination of the videogame industry\u2019s transition from the paradigm of 2D to &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1965,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-left-sidebar.php","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2071","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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