{"id":438,"date":"2024-05-14T21:00:13","date_gmt":"2024-05-14T21:00:13","guid":{"rendered":"https:\/\/www.ludov.ca\/?page_id=438"},"modified":"2026-04-02T12:16:20","modified_gmt":"2026-04-02T16:16:20","slug":"technologies-graphiques","status":"publish","type":"page","link":"https:\/\/www.ludov.ca\/fr\/observation\/technologies-graphiques\/","title":{"rendered":"Technologies graphiques"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"438\" class=\"elementor elementor-438\">\n\t\t\t\t<div class=\"elementor-element elementor-element-22d35d3 e-con-full observation mobnopad e-flex e-con e-parent\" data-id=\"22d35d3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b771027 elementor-widget elementor-widget-html\" data-id=\"b771027\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<script>\n\/* Control the Elementor Tabs from the URL\n* Code from https:\/\/element.how\/elementor-open-specific-tab-toggle-accordion\/\n* Copyright 2026 Element.how\n* Updated 2026\/02\/08\n*\/\nwindow.addEventListener('load', () => {\nsetTimeout(function () {\n\nlet scrollOffset = 100; \/* scroll offset from the top of title *\/\n\nconst tabsAccordionToggleTitles = document.querySelectorAll('.e-n-accordion-item-title, .e-n-tab-title, .elementor-tab-title');\n\nconst clickTitleWithAnchor = (anchor) => {\ntabsAccordionToggleTitles.forEach(title => {\nif (title.querySelector(`#${anchor}`) != null || title.id === anchor || (title.closest('details') && title.closest('details').id === anchor)) {\nif (title.getAttribute('aria-expanded') !== 'true' && !title.classList.contains('elementor-active')) title.click(); var iframe = document.getElementById('myIframe');iframe.src = iframe.getAttribute('data-src');\nlet timing = 0;\nlet scrollTarget = title;\nif (getComputedStyle(title.closest('.elementor-element')).getPropertyValue('--n-tabs-direction') == 'row') scrollTarget = title.closest('.elementor-element');\nif (title.closest('.e-n-accordion, .elementor-accordion-item, .elementor-toggle-item')) {\ntiming = 400;\n}\nsetTimeout(function () {\njQuery('html, body').animate({\nscrollTop: jQuery(scrollTarget).offset().top - scrollOffset,\n}, 'slow');\n}, timing);\n}\n});\n};\n\ndocument.addEventListener('click', (event) => {\n    setTimeout(() => {\n  var iframe = document.getElementById('myIframe');iframe.src = iframe.getAttribute('data-src');\n}, 1000); \n\nif (event.target.closest('a') && event.target.closest('a').href.includes('#')) {\nconst anchor = extractAnchor(event.target.closest('a').href);\nif (anchor && isAnchorInTitles(anchor, tabsAccordionToggleTitles)) {\nevent.preventDefault();\nclickTitleWithAnchor(anchor);\n}\n}\n}, true);\n\nconst currentAnchor = extractAnchor(window.location.href);\nif (currentAnchor) {\nclickTitleWithAnchor(currentAnchor);\n}\n\nfunction extractAnchor(url) {\nconst match = url.match(\/#([^?]+)\/);\nreturn match ? match[1] : null;\n};\n\nfunction isAnchorInTitles(anchor, titles) {\nreturn Array.from(titles).some(title => {\nreturn title.querySelector(`#${anchor}`) !== null || title.id === anchor || (title.closest('details') && title.closest('details').id === anchor);\n});\n};\n\n}, 300);\n});\n<\/script>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ce64379 collection-tabs video-game-tabs elementor-tabs-view-horizontal elementor-widget elementor-widget-tabs\" data-id=\"ce64379\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-tabs\">\n\t\t\t<div class=\"elementor-tabs-wrapper\" role=\"tablist\" >\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2161\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-2161\" aria-expanded=\"false\">Projet<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2162\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2162\" aria-expanded=\"false\">R\u00e9alisations<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2163\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2163\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t\t\t\t\t<div id=\"elementor-tab-title-2164\" class=\"elementor-tab-title elementor-tab-desktop-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2164\" aria-expanded=\"false\">Communications<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t<div class=\"elementor-tabs-content-wrapper\" role=\"tablist\" aria-orientation=\"vertical\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"true\" data-tab=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"elementor-tab-content-2161\" aria-expanded=\"false\">Projet<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2161\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2161\" tabindex=\"0\" hidden=\"false\"><p>Projet sous la direction de\u00a0<a title=\"Page chercheur\" href=\"https:\/\/www.ludov.ca\/fr\/universitaire\/chercheurs#DominicArsenault\" target=\"_blank\" rel=\"noopener\">Dominic Arsenault<\/a><\/p><p>Ce projet de recherche consiste en une recherche historique portant sur la transition des graphismes 2D \u00e0 la 3D dans l&rsquo;industrie du jeu vid\u00e9o des ann\u00e9es 1990, qui s&rsquo;int\u00e8gre \u00e0 une \u00e9tude th\u00e9orique plus large des rapports entre la technologie visuelle et l&rsquo;innovation dans cette industrie, et d&rsquo;une ontologie des m\u00e9dias visuels num\u00e9riques. Un d\u00e9pouillement exhaustif des publications d&rsquo;\u00e9poque pertinentes, telles revues sp\u00e9cialis\u00e9es, magazines de \u00ab\u00a0gamers\u00a0\u00bb, critiques, documents corporatifs et de mise en march\u00e9, analys\u00e9es et fich\u00e9es dans une base de donn\u00e9es par sujet, par technologie ou technique et par type de promesse formul\u00e9e, permettra d&rsquo;atteindre deux objectifs :<\/p><p>1) montrer l&rsquo;\u00e9tablissement progressif et continu, les modes d&rsquo;usage, les raisons, et la centralit\u00e9, d&rsquo;une rh\u00e9torique de culture mat\u00e9rielle en provenance de l&rsquo;industrie, de la critique, des journalistes et des joueurs eux-m\u00eames qui fait la belle part aux technologies graphiques;<\/p><p>2) \u00e9laborer une typologie de l&rsquo;innovation dans l&rsquo;industrie du jeu vid\u00e9o qui tienne compte de l&rsquo;importance capitale des capacit\u00e9s graphiques, \u00e0 la fois dans ses dimensions techniques et esth\u00e9tiques.<\/p><p>La recherche montrera comment l\u2019apparition de nouvelles technologies graphiques peut mener \u00e0 une expansion des possibilit\u00e9s d\u2019interactivit\u00e9 ou encore \u00e0 des r\u00e9it\u00e9rations de formules connues, et comment les divers intervenants du monde des jeux vid\u00e9o mobilisent ces innovations dans leurs discours et leurs pratiques.<\/p><h5 class=\"noborder\" style=\"margin-top: 20px;\">Subvention FRQSC: \u00ab Technologies graphiques, esth\u00e9tique et innovation dans l\u2019industrie du jeu vid\u00e9o : une \u00e9tude historique de la transition 2D-3D dans les ann\u00e9es 1990 \u00bb (2012-2015)<\/h5><h4>Auxiliaires<\/h4><ul><li>Pierre-Marc C\u00f4t\u00e9\u00a0(2012-2015)<\/li><li>Audrey Larochelle\u00a0(2012-2015)<\/li><li>Sacha Lebel\u00a0(2012-2015)<\/li><\/ul><\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2162\" aria-expanded=\"false\">R\u00e9alisations<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2162\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2162\" tabindex=\"0\" hidden=\"hidden\"><h2 id=\"haut\">La FAVR vid\u00e9oludique: une structure d&rsquo;analyse de la forme, des architectures visuelles et de la repr\u00e9sentation en jeu vid\u00e9o<\/h2><p><span style=\"font-size: medium;\">La FAVR (prononcez faveur) vid\u00e9oludique est une structure d&rsquo;analyse de l&rsquo;image, d&rsquo;abord <a title=\"\" href=\"https:\/\/loading.journals.publicknowledgeproject.org\/index.php\/loading\/article\/view\/155\" target=\"_blank\" rel=\"noopener\">publi\u00e9e en anglais dans la revue <i>Loading&#8230; <\/i>en 2015<\/a>, puis traduite et r\u00e9vis\u00e9e en 2021 (publication \u00e0 venir). <br \/><\/span><\/p><div><span style=\"font-size: medium;\">\u00a0<\/span><\/div><div><span style=\"font-size: medium;\">Article pr\u00e9sentant la structure d&rsquo;analyse [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-article.pdf\" target=\"\">PDF<\/a>] <br \/><\/span><\/div><div><span style=\"font-size: medium;\">Dictionnaire des termes [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-dictionnaire.pdf\" target=\"\">PDF<\/a>]<\/span><\/div><div><span style=\"font-size: medium;\">\u00a0<\/span><\/div><div><span style=\"font-size: medium;\">Diagramme d\u00e9cisionnel pour pratiquer l&rsquo;analyse [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-diagramme.pdf\" target=\"\">PDF<\/a>]<br \/><\/span><\/div><div><span style=\"font-size: medium;\">\u00a0<\/span><\/div><div><span style=\"font-size: medium;\">Gabarit pour fiches d&rsquo;analyse [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-gabarit.docx\" target=\"\">DOCX<\/a>] [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-gabarit.pdf\" target=\"\">PDF<\/a>]<br \/><\/span><\/div><div><span style=\"font-size: medium;\">Trousse d&rsquo;outils et proc\u00e9durier pour l&rsquo;annotation d&rsquo;images [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-trousse-outils-fiches.pptx\" target=\"\">PPTX<\/a>]<\/span><\/div><div><span style=\"font-size: medium;\">\u00a0<\/span><\/div><div><span style=\"font-size: medium;\">\u00c9tude de cas 1: <em>F-Zero<\/em> [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-cas1-FZero.pdf\" target=\"\">PDF<\/a>]<br \/><\/span><\/div><div><span style=\"font-size: medium;\">\u00c9tude de cas 2: <i>TMNT IV: Turtles in Time<\/i> [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-cas2-TMNT4.pdf\" target=\"\">PDF<\/a>]<\/span><\/div><div><span style=\"font-size: medium;\">\u00c9tude de cas 3: <em>Diablo<\/em> [<a title=\"\" href=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/02\/FAVR-cas3-Diablo.pdf\">PDF<\/a>] <\/span><\/div><\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2163\" aria-expanded=\"false\">Publications<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2163\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2163\" tabindex=\"0\" hidden=\"hidden\"><p>\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"1337\" class=\"elementor elementor-1337\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c1f9b00 e-con-full e-flex e-con e-parent\" data-id=\"c1f9b00\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-89a4bbc elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"89a4bbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"722\" height=\"1024\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-722x1024.jpg\" class=\"attachment-large size-large wp-image-5106\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-722x1024.jpg 722w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-211x300.jpg 211w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia-768x1090.jpg 768w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2026\/01\/couverture_du-media-au-postmedia.jpg 800w\" sizes=\"(max-width: 722px) 100vw, 722px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-df3d0b2 elementor-widget elementor-widget-text-editor\" data-id=\"df3d0b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-widget-container\"><p>Arsenault, Dominic. 2022. \u00ab Pourquoi l\u2019image vid\u00e9oludique n\u2019est pas (que) cin\u00e9matographique : Les racines plurielles des technologies graphiques dans l\u2019historiographie du jeu vid\u00e9o \u00bb. Dans Nicolas Dulac (dir.), <em>Du m\u00e9dia au postm\u00e9dia : continuit\u00e9s, ruptures<\/em>. Lausanne : \u00c9ditions L\u2019\u00e2ge d\u2019homme. [<a title=\"Pourquoi l'image vid\u00e9oludique n'est pas (que) cin\u00e9matographique\" href=\"https:\/\/www.academia.edu\/7273716\/_a_para%C3%AEtre_Pourquoi_limage_vid%C3%A9oludique_nest_pas_que_cin%C3%A9matographique_Les_racines_plurielles_des_technologies_graphiques_dans_lhistoriographie_du_jeu_vid%C3%A9o_book_chapter_\" target=\"_blank\" rel=\"noopener\">PDF pr\u00e9-publication<\/a>]<\/p><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-dc3868a e-con-full e-flex e-con e-parent\" data-id=\"dc3868a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-126a248 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"126a248\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"250\" height=\"370\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Arsenault-SNES.jpg\" class=\"attachment-full size-full wp-image-1339\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Arsenault-SNES.jpg 250w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Arsenault-SNES-203x300.jpg 203w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0245119 elementor-widget elementor-widget-text-editor\" data-id=\"0245119\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic. 2017.\u00a0<em>Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System<\/em>. Cambridge (MA) : The MIT Press. [<a title=\"\" href=\"https:\/\/www.ludov.ca\/documents\/publications\/DArsenault-2017-SPSBSw-introduction.pdf\" target=\"\">PDF: Introduction: Welcome to the Dark Side<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5146e4b e-con-full e-flex e-con e-parent\" data-id=\"5146e4b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1df1b4b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"1df1b4b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/loading-logo-2.gif\" class=\"attachment-large size-large wp-image-742\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d11bef3 elementor-widget elementor-widget-text-editor\" data-id=\"d11bef3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic, Pierre-Marc C\u00f4t\u00e9 et Audrey Larochelle. 2015. \u00ab The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games \u00bb.<em>\u00a0Loading\u2026Journal of the Canadian Game Studies Association<\/em>, vol. 9, n\u00b0 14, p. 88-123.<em>\u00a0<\/em>[<a title=\"Graphical technologies, innovation and aesthetics in the video game industry\" href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/article\/view\/155\/190\" target=\"\">En ligne<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b3ade3d e-con-full e-flex e-con e-parent\" data-id=\"b3ade3d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-fad8583 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"fad8583\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1341\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-71d3d27 elementor-widget elementor-widget-text-editor\" data-id=\"71d3d27\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic et Bernard Perron. 2015. \u00ab De-Framing Video Games from the Light of Cinema \u00bb.\u00a0<em>G|A|M|E: The Italian Journal of Game Studies, Re-Framing Video Games in the Light of Cinema,<\/em>\u00a0n\u00b0 4. [<a title=\"\" href=\"https:\/\/www.gamejournal.it\/arsenault_perron_deframing\/#.VoqO7vkrKCo\" target=\"\">En ligne<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9093f4c e-con-full e-flex e-con e-parent\" data-id=\"9093f4c\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-62941ce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"62941ce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1341\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-005563e elementor-widget elementor-widget-text-editor\" data-id=\"005563e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic, Pierre-Marc C\u00f4t\u00e9, Audrey Larochelle et Sacha Lebel. 2013. \u00ab Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2D to 3D graphics in the 1990s \u00bb.\u00a0<em>G|A|M|E. The Italian Journal of Game Studies, Technology Evolution and Perspective Innovation,<\/em>\u00a0n\u00b0 2. [<a title=\"Graphical technologies, innovation and aesthetics in the video game industry\" href=\"https:\/\/www.gamejournal.it\/graphical-technologies-innovation-and-aesthetics-in-the-video-game-industry-a-case-study-of-the-shift-from-2d-to-3d-graphics-in-the-1990s\/\" target=\"_blank\" rel=\"noopener\">En ligne<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ef48b78 e-con-full e-flex e-con e-parent\" data-id=\"ef48b78\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a20e16c elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"a20e16c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1341\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6580b45 elementor-widget elementor-widget-text-editor\" data-id=\"6580b45\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic et Pierre-Marc C\u00f4t\u00e9. 2013. \u00ab Reverse-engineering graphical innovation: an introduction to graphical regimes \u00bb.<em>\u00a0G|A|M|E. The Italian Journal of Game Studies, Technology Evolution and Perspective Innovation,<\/em>\u00a0n\u00b0 2. [<a title=\"Reverse-engineering graphical innovation : an introduction to graphical regimes\" href=\"https:\/\/www.gamejournal.it\/reverse-engineering-graphical-innovation-an-introduction-to-graphical-regimes\/\" target=\"_blank\" rel=\"noopener\">En ligne<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-632c6ad e-con-full e-flex e-con e-parent\" data-id=\"632c6ad\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b42a457 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"b42a457\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"100\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/DiGRA-events-et-proceedings2.jpg\" class=\"attachment-large size-large wp-image-737\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-14647d8 elementor-widget elementor-widget-text-editor\" data-id=\"14647d8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Arsenault, Dominic et Audrey Larochelle. 2013. \u00ab From Euclidean space to Albertian gaze: The visual traditions of representation in video games \u00bb. Actes du colloque \u00ab Digital Games Research Association (DiGRA) 2013 \u00bb (Atlanta, 26-29 ao\u00fbt 2013). [<a title=\"From Euclidean space to Albertian gaze\" href=\"https:\/\/dl.digra.org\/index.php\/dl\/article\/view\/662\" target=\"_blank\" rel=\"noopener\">En ligne<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-cf4d973 e-con-full e-flex e-con e-parent\" data-id=\"cf4d973\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-52d5d2b elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"52d5d2b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"177\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg\" class=\"attachment-large size-large wp-image-1341\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal.jpg 333w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Perron-Arsenault-et-Arsenault-GAME-Italian-Journal-300x159.jpg 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-74af7dd elementor-widget elementor-widget-text-editor\" data-id=\"74af7dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Larochelle, Audrey. 2013. \u00ab A new angle on parallel languages: The contribution of visual arts to a vocabulary of graphical projection in video games \u00bb.\u00a0<em>G|A|M|E. The Italian Journal of Game Studies, Technology, Evolution and Perspective Innovation,<\/em>\u00a0n\u00b0 2. [<a title=\"A new angle on parallel languages\" href=\"https:\/\/www.gamejournal.it\/a-new-angle-on-parallel-languages-the-contribution-of-visual-arts-to-a-vocabulary-of-graphical-projection-in-video-games\/\" target=\"_blank\" rel=\"noopener\">En ligne<\/a>]<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0ba3f0d e-con-full e-flex e-con e-parent\" data-id=\"0ba3f0d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e8b639e elementor-widget elementor-widget-text-editor\" data-id=\"e8b639e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h5><u>Autres publications pertinentes<\/u><\/h5>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2deedda e-con-full e-flex e-con e-parent\" data-id=\"2deedda\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dcd2baf elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"dcd2baf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"352\" height=\"500\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg\" class=\"attachment-large size-large wp-image-1050\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013.jpg 352w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/Encyclopedia-of-VG-Therrien-2013-211x300.jpg 211w\" sizes=\"(max-width: 352px) 100vw, 352px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fd0fac1 elementor-widget elementor-widget-text-editor\" data-id=\"fd0fac1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2012. \u00ab Graphics \u00bb. Dans Mark J.P. Wolf (dir.),\u00a0<em>Encyclopedia of Video Games<\/em>, p. 269-274. Westport : Greenwood \/ ABC Clio Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7a1d954 e-con-full e-flex e-con e-parent\" data-id=\"7a1d954\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8cb7cce elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"8cb7cce\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"1000\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/bianco-e-nero-2009.jpg\" class=\"attachment-large size-large wp-image-1343\" alt=\"\" srcset=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/bianco-e-nero-2009.jpg 762w, https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/bianco-e-nero-2009-229x300.jpg 229w\" sizes=\"(max-width: 762px) 100vw, 762px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-42f2a96 elementor-widget elementor-widget-text-editor\" data-id=\"42f2a96\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Perron, Bernard et Therrien Carl. \u00ab Da\u00a0<em>Spacewar!<\/em>\u00a0a\u00a0<em>Gears of War<\/em>, o comme l&rsquo;immagine videoludica \u00e8 devintata pi\u00f9 cinematografica \u00bb (\u00ab De la \u00ab\u00a0sortie de\u00a0<em>Spacewar!<\/em>\u00a0des laboratoires de MIT\u00a0\u00bb \u00e0\u00a0<em>Gears of War<\/em>, ou comment l&rsquo;image vid\u00e9oludique est devenue plus cin\u00e9matographique \u00bb).\u00a0<i>bianco e nero<\/i>, n\u00b0 564 (mai-ao\u00fbt), p. 40-50.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4c2243f e-con-full e-flex e-con e-parent\" data-id=\"4c2243f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9cee804 elementor-widget__width-initial affiche elementor-widget elementor-widget-image\" data-id=\"9cee804\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"210\" height=\"300\" src=\"https:\/\/www.ludov.ca\/wp-content\/uploads\/2024\/05\/The-Video-Game-Explosion-History-from-Pong-to-PlayStation-and-Beyond-2008-3.jpg\" class=\"attachment-large size-large wp-image-1345\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b615aac elementor-widget elementor-widget-text-editor\" data-id=\"b615aac\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Therrien, Carl. 2008. \u00ab Graphics in Video Games \u00bb. Dans Mark J.P. Wolf (dir.),<em>\u00a0The Video Game Explosion. A History from PONG to Playstation and Beyond<\/em>, p. 239-250. Westport : Greenwood Press.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<\/p><\/div>\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-tab-title elementor-tab-mobile-title\" aria-selected=\"false\" data-tab=\"4\" role=\"tab\" tabindex=\"-1\" aria-controls=\"elementor-tab-content-2164\" aria-expanded=\"false\">Communications<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-2164\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"4\" role=\"tabpanel\" aria-labelledby=\"elementor-tab-title-2164\" tabindex=\"0\" hidden=\"hidden\"><h4>S\u00e9lection de communications li\u00e9es<\/h4><p>Arsenault, Dominic et Audrey Larochelle. \u00ab From Euclidean space to Albertian gaze: The visual traditions of representation in video games \u00bb. Colloque international DiGRA 2013, axe \u00ab Art History of Games \u00bb, Atlanta, 26-29 ao\u00fbt 2013.<\/p><p>Arsenault, Dominic et Pierre-Marc C\u00f4t\u00e9. \u00ab Beyond Pixels and Polygons : The Visible Edge of Technological Innovation \u00bb. Colloque national annuel de l&rsquo;Association canadienne d&rsquo;\u00e9tudes vid\u00e9oludiques (CGSA\/AC\u00c9V), Universit\u00e9 de Victoria, 4 juin 2013.<\/p><p>Arsenault, Dominic. \u00ab Rise Against Cinema! On the Importance of Assessing the Multiple Roots of Video Game Graphics \u00bb. Panel \u00ab The Moving Image Beyond Film : Promises and Pitfalls in the Film\/Games Connection \u00bb. Colloque national annuel de l&rsquo;Association canadienne d&rsquo;\u00e9tudes vid\u00e9oludiques (CGSA\/AC\u00c9V), Universit\u00e9 de Waterloo, 30 mai 2012.<\/p><\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-f64a1a8 e-flex e-con-boxed e-con e-parent\" data-id=\"f64a1a8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2ebdbdc e-flex e-con-boxed e-con e-parent\" data-id=\"2ebdbdc\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Projet R\u00e9alisations Publications Communications Projet Projet sous la direction de\u00a0Dominic Arsenault Ce projet de recherche consiste en une recherche historique portant sur la transition des graphismes 2D \u00e0 la 3D &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":759,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-left-sidebar.php","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-438","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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