Bernard Perron is a Full Professor in the Art History and Film Studies department. His approach has always been “bottom up”. Whether a movie, a video game, a comic book or a novel, it is primarily the artwork that nourishes his thoughts. Formalist and cognitivist more than a scholar interested in hermeneutics and interpretation, staying more on the reception side than going on the production one, he tries to comprehend how the artwork is understood and how the emotion is felt. This explains his interest in a popular genre like horror exacerbating the oldest and strongest emotion felt by mankind, namely fear (according Lovecraft). If the video has become much more prominent in his research, it is because it remains a thought-, action and emotion-triggering machine.
Dominic Arsenault is a professor in the Department of art history and film studies of the Université de Montréal. Specialized in narration and game writing, he is also interested in many other questions from a generalist perspective: theories of literary, film and video game genres; graphics and visual representation in video games and animation films; economic aspects and innovation in the video game industry; video game and heavy metal music. His publications are available on Academia.edu and his musical experimentations fusing heavy metal and chiptune music are available through his Multi-Memory Controller project on Bandcamp.
Carl Therrien is associate professor in cinema and video games at Université de Montréal. He conducts research on media historiography, psychological theories of immersion and videogame analysis. He co-founded the History of Games international conference series and the Game History Symposium in Montreal. Major publications include The Media Snatcher (MIT Press, Platform studies, 2019), many entries in Greenwood’s Encyclopedia of Video Games (2019), a paper about the methodological issues faced by videogame historians (in Video Games and Gaming Culture, 2016), and various articles introducing HACS (the Historical-Analytical Comparative System, developed for the project “History of the videogame experience”).
Roxanne Chartrand is a Master's student in Film Studies at the Art History and Film Studies department at Université de Montréal, where she studies video games. Under the supervision of Dominic Arsenault, she is currently working on developing a possible worlds framework which highlights the specificities of videoludic worlds. Her main interests are the philosophical implications of videoludic exploration, and she is particularly fascinated with the metaphysical and ethical considerations around video games. She is also the founder and coordinator of the Collectif XP, a videoludic research and experimentation group lead by graduate students at Université de Montréal.
Maxime Deslongchamps-Gagnon is a PhD candidate in film studies and lecturer in the minor in video game studies at University of Montréal. His thesis project is concerning the role of emotion in moral engagement in video games. In collaboration with Hugo Montembeault, he’s co-hosting Profil Ludique, an academic podcast dedicated to the walking simulator genre.
Dany Guay-Bélanger is a PhD student in Film Studies at the Université de Montréal and holds a master’s degree in Public History from Carleton University. He created a podcast that explores the development and application of Deadplay, a methodology favouring a holistic approach for the preservation and study of videogames as cultural heritage artefacts. Under the direction of Carl Therrien, his research aims to perfect and concretize the methodology developed during his master’s in order to allow players and researchers, present and future, to access videogames from every eras of this medium’s history. He also interned and was the Garth Wilson Fellow at the Canada Science and Technology Museum and is currently the Francophone member-at-large of the Canadian Game Studies Association.
Samuel Heine is a PhD candidate at Université de Montréal under the direction of Carl Therrien. Previously, he completed a bachelor’s degree in history and a master where he studied the representation of the Montreal Chinatown in the press under the direction of Harold Berubé at Université de Sherbrooke. His current research is about the representation of ethnicized minorities in media. More precisely, he’s searching to understand the representation of ethnicized spaces in video games. He also studies the question of diversity in video game magazines as part of his work for LUDOV.
Francis Lavigne is a PhD candidate in Film Studies at the Department of Film Studies at the Université de Montréal. He is also the coordinator of the video game laboratory. In his master's degree, he worked on the history of video games' recording footage and diffusion (especially on YouTube). As part of his doctoral project, he is decided to focus on the history and the diverse forms of video game criticism in North America through an analysis of the Castlevania video games' series.
Isabelle Lefebvre is a PhD candidate in film studies and a lecturer for the Major in Video Games, and the Minor in video game studies at Université de Montréal. Her doctoral research focuses on the analysis of intertextual references and their effects on the modified video game experience through video game modifications (mods).
Antoine Prémont is a Master’s student in film studies at the department of Film Studies at the Université de Montréal. Under the supervision of Dominic Arsenault, he currently studies the historiography of single player role-playing games. His other research interests include, among other things, role-playing and storytelling in video games.
Christopher is a Master’s student in film studies at the département d’histoire de l’art et d’études cinématographiques, Université de Montréal. Under the supervision of Bernard Perron, he studies the digital structures in survival games, and the process used for the articulation of a survival goal for the player. His other research interests include the study of the fan communities, the observation of fan productions and the connection with the industry evolution, but also the video ludic motivation and commitment.
Fabienne Sacy is a Master's student in Film Studies, specializing in video game studies, at the Art History and Film Studies department at Université de Montréal. Under the supervision of Carl Therrien, she studies visual novels, focusing both on the genre's history and on the characters that inhabit it. She is also a research assistant (gameplay analysis) for the LUDOV project on the international history of video games, supervised by Carl Therrien.
Pascale Thériault is a doctoral candidate in the Department of Art History and Film Studies at the Université de Montréal, and a lecturer at the UER in Creative and New Media at UQAT (Montreal campus). and at the University of Montreal. After advocating a feminist approach to video games by focusing on the figure of the heroine action videoludic for her master's degree, she now studies feminist issues in video games. Specifically, she is interested in feminist practices in game performance.
Jessica Aldred has been a postdoctoral research fellow at the Université de Montréal (2013-2015), where her research has focused upon transmedia franchises, characters, and the convergence of cinema and digital games. Her postdoctoral project has examined the challenges of translating film characters into successful game characters. Jessica teaches courses about digital cinema, transmedia, and gender and gaming, and has recently co-founded a production company (Rule of Three Productions) that explores the intersections between documentary, narrative cinema and digital games. Her work has been published in Animation, An Interdisciplinary Journal, Games and Culture, and The Oxford Handbook for Sound and Image in Digital Media.
Christophe Duret is a post-PhD researcher at University of Montreal (LUDOV labotary) and at University of Limoges (Human spaces and Cultural Interactions). He holds a Master’s degree in Communication and a PhD in French Studies from the University of Sherbrook, where he is a lecturer in communication since autumn 2016. Since 2015, he manages the Paidia mailing list dedicated to francophone Videoludic Studies. He has also co-edited a book on intertextuality in video games (Contemporary Research on Intertextuality in Video Games). He has finally published several articles in journals such as Sciences du Jeu, Recherches en communication, Communication & organisation, Itinéraires: Littérature, Textes, Cultures and Loading. His research interests include mesocritics in his application to videogame analysis, intermediality, transmediality and procedural and spatial rhetorics.
Lars de Wildt is a Ph.D.-candidate and lecturer at the Institute for Media Studies at KU Leuven, with an MA in Literature from Leiden University. His main project combines interviews and close readings to find out how games, players and developers play with religion in a supposedly secular age. He’s been visiting scholar at Deakin U. in Melbourne and at LUDOV (2019), where he interviewed Montréal game developers about working on Ubisoft’s Assassin’s Creed. Lars has published with Information, Communication & Society; the British Journal of Sociology of Education; the European Journal of Cultural Studies; Games & Culture; and others. Favourite fact: Super Mario World is the best game ever released.
Ea C. Willumsen is a PhD student at the University of Bergen in Norway where she is employed as a part of the Media Aesthetics Research Group. Her PhD project is a theoretical exploration of the relationship between avatars and gameworlds. Her visit at the LUDOV gamelab in 2018 facilitated her study of 100 different game titles used to explore avatar configurations across a variety of platforms and genres. She holds a MSc from the IT University of Copenhagen in Game Analysis and a BA from Roskilde University in Communication and Computer Science.
Simon Dor is an Assistant Professor in the Creation and New Media Education and Research Unit at the Université du Québec en Abitibi-Témiscamingue of the Montreal centre. He is particularly interested in strategy games, by approaching it from the point of view of playability, history, competitive or narrative experience, the cognition it implies and the representation it induces. His research and teaching, however, has also led him to focus on electronic sports, immersion, ethics and game design. He has been blogging for many years on his research (http://www.simondor.com) and uses video game streaming tools - Twitch and YouTube - to better understand what these new objects imply about the game culture and communicate his research.
Hugo Montembeault has a PhD from the Department of Film Studies of the University of Montreal where he is also a lecturer in game studies. He teaches courses on game aesthetic, immersion, culture, and methodology. His main work studies the transgressive nature of glitches from a media archaeological perspective to criticize their noisy participation in the political economy of game design and gaming culture. Throughout his collaboration with the “Video Games Observation and Documentation University Lab”, he took part in two research projects, one on video game genres and the other on game criticism. His other contributions touch on the areas of narratology, game historiography, discourse of the gaming press, and the walking simulator. Recently, he started a two-year research-creation project as a postdoctoral fellow at TAG (Concordia University). Through the creation of a glitch-based game experience, he explores, tinkers, and maps glitches procedural rhetoric from a design standpoint.
Martin Picard is a research associate and visiting lecturer at the Department of Japanese Studies in Leipzig University, Germany. He completed in 2013 a Japan Foundation Research Fellowship on Japanese video game culture at Wako University in Tokyo. Previously, he was a postdoctoral fellow at McGill University and received his Ph.D. in literature and film studies from the Université de Montréal. He teaches video game history and aesthetics, game design, and methodologies of animation for the Art and Science of Animation program at the School of Design at Université Laval. He also teaches Japanese and Chinese cinema, and Japanese literature and culture in the Department of East Asian Studies at Université de Montréal. His research focuses on the history and culture of Japanese video games, but also on national and digital cinemas, as well as on popular culture in its transmedia and transnational manifestations. He is the co-founder and member of the executive committee of the History of Game Annual Symposium (sahj.ca) and the co-founder and co-chief editor of theKinephanos journal (kinephanos.ca).
Jean-Charles Ray holds a Ph.D. in Film Studies (University of Montreal) and Comparative Literature (University Paris III - Sorbonne Nouvelle) and is a lecturer at the University of Montreal in the Minor Program in Video Game Studies. His main research interests are literary and video game horror (thesis), the French video game (Pigott scholarship, National Library of France) and the historical analysis of adventure games and Full Motion Video (evolution of the gameplay, LUDOV ).
Guillaume Roux-Girard is an invited professor within the Creation and New Media unit at the University of Québec in Abitibi-Témiscamingue (Montréal campus). His current research focuses on the act of listening to video games.
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