• History of Games international conference

History of Games international conference
International conference series [Online]

  • GameLit 2019

GameLit 2019, International Conference
Games at the Margin [Online]
November 18-20 2019
Presidency University, Kolkata (Inde)

  • gamelit

GameLit 2017, International Conference,
Lost in a game / Lost in a book [Online]
October 20-22 2017 - free
University of Montreal, Montreal (Canada)
2900 Boulevard Edouard-Montpetit

  • sahj

Game History, Annual Symposium [Online]

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The Game History annual symposium is an event that connects media historians, sociologists, museum curators, and any other researcher interested in the cultural history of games. The conference series is presented in partnership with l'Université de Montréal, LUDOV (Video games observation and documentation lab), the research group Homo Ludens (UQAM), the research group TAG (Technoculture, Arts and Games research center) (Concordia University) and Bibliothèque et Archives nationales du Québec.

  • Splendeur(s) et misère(s) des genres vidéoludique

Game History, Annual Symposium
Splendeur(s) et misère(s) des genres vidéoludique / The Rise(s) and the Fall(s) of Video Game Genres [Online]
June 28-30, 2017
Montreal (Canada)

  • Préserver / Prolonger / Remixer le jeu

Game History, Annual Symposium
Préserver/Prolonger/Remixer le jeu / Preserving/Prolonging/Remixing Play [Online]
June 28-30, 2016
Université du Québec à Montréal, Montreal (Canada)

  • Histoire des problématiques

Game History, Annual Symposium
Histoire des problématiques de genre dans les jeux / History of Gender in Games [Online]
June 26-27, 2015
Auditorium de la Grande Bibliothèque, Montreal (Canada)
475, boulevard De Maisonneuve Est

  • Histoire culturelle du jeu vidéo

Game History, Annual Symposium
Histoire culturelle du jeu vidéo / Cultural Hisotry of Video Games [Online]
June 27-28, 2014
Auditorium de la Grande Bibliothèque, Montreal (Canada)
475, boulevard De Maisonneuve Est

  • eSpaceS

eSpaceS: Ludiciné Symposium on the visual treatment of space across media and digital imageries

University of Montreal, June 19-20 2013 [PDF

Organized by INTEGRAE

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Study days on the treatment of space in the visual arts. From landscape painting to the fragmented space of cinema, from comics to the three-dimensional worlds of video games, the arts, media and media configurations that host various visual cultures offer a variety of techniques, technologies and technologies methods for representing spaces. For example, Alberti's linear perspective, like the camera and the cinematographic camera, creates articulations between the pictorial plane and the projection plane that differ significantly from those put in place in the various forms of parallel or axonometric projections used in technical drawing and architecture, or orthographic projections used in mapping. In line with the concept of architext, introduced by Gerard Genette to designate "the set of general categories, or transcendent - types of speech, modes of enunciation, literary genres, etc. - of which each singular text falls ", these days of studies allowed to develop a reflection on what it is necessary to name" the archmage "," the whole of the general categories, or transcendent - types of image, modes visualization, pictorial genres, etc. - of which each singular image falls ".

  • Invasion Montréal

INVASION MONTRÉAL : First international conference about zombie

Université du Québec À Montréal, July 5-7 2012, [Online

Organiszed by Samuel Archibald, Antonio Dominguez-Leiva, Bernard Perron

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In the wake of the trauma of September 11, 2001 and in the shadow of the SARS pandemic, a real "zombie-mania" began. In the wake of Mr. Brooks' (2003) Zombie Survival Guide, a curious "zombie literature" (the label now exists in several online catalogs) emerges that triumphs in the astonishing best-seller of S. Grahame-Smith who literally zombies Jane Austen's canonical work (Pride and Prejudice and Zombies, 2009). In turn invaded by the new wave, the comics, medium that had once been essential in the mythopoetic mutation to the modern zombie, starts from the saga of R. Kirkman The Walking Dead (2003-) in a frenzy zombiephile unprecedented, which in turn feeds the other major postmodern media, television. There is also a plethora of critical studies on this figure hitherto relatively disdained by the university institution.

Faced with such an invasion, and in tune with the proliferation of "zombie studies", this first international conference on the zombie has allowed us to study the figure of the zombie in all spheres of our culture.

  • Heavy Rain

An afternoon in Heavy Rain 
Joint Ludiciné/GameCODE 2010 symposium

L'Amère à boire, Montreal, May 4 2010 

Organized by Ludiciné / GameCODE

  • Penser après la tombée de la nuit

Thinking After Dark: Welcome to the World of Horror Video Games

Montreal, April 23-25 2009 [Online

Organized by Ludiciné

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For several decades, literary and cinematographic works of horror have aroused keen academic interest. But this craze is still not present for the video game treatment of horror. However, since the release of Alone in the Dark in 1992, the "survival horror" has become a prolific genre offering a wide range of video games such as Resident Evil, Silent Hill and Fatal Frame. Because it is at the crossroads of various cultural heritages, the latest technological developments, and stakes at the base of any video game object (ie space navigation and survival), the horror video game requires a thorough study.

This international colloquium allowed to tackle horror video games from various disciplines and theories.

  • NHL2K9

Patiner sur une glace très mince: Conférence sur NHL2K9 pour la Wii [Program]

Université Concordia, February 20 2009.

Organized by Ludiciné/GameCODE


Le jeu vidéo : expériences et pratiques sociales multidimensionnelles (76ième congrès annuel de l'ACFAS) [Program]

Organized by Ludiciné, HomoLudens, l’équipe CRITIC de l’Institut Télécom (Paris)
Institut National de la Recherche Scientifique (INRS), Quebec, May 6-7 2008

  • Guitar Hero

Guitar Hero: Playing at Playing Guitar [Front page in Concordia Journal]

Université Concordia, January 26 2007 

Organized by Ludiciné / GameCODE

  • Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell : Analysis Is The Only Option (This Is Not a Post-mortem)

University of Montreal, 2006
Organized by Ludiciné / GameCODE

Video Game Studies ConferencesTop of the page

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  • Rencontre Roxanne Blouin Payer
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  • Gregory West
  • Rencontre Red Barrels
  • Rencontre Jessica Aldred
  • Rencontre Simon Darveau et Frédéric Gémus
  • Rencontre Christopher Chancey
  • Rencontre Stéphanie Harvey
  • Rencontre Rouse
  • Rencontre Decode Global
  • Rencontre INTEGRAE

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