Our partners

SYNTHÈSE – Pôle Image Québec

“SYNTHÈSE contributes to the growth and development of cutting-edge expertise in digital creativity and promotes collaboration between various artists, students and professionals in digital creativity in Quebec.” [Link]

Franjeu: Alliance des laboratoires universitaires francophones sur le jeu

“[Franjeu’s] main objective is to promote a better understanding of the various research centres on games and gamification in the French-speaking world in order to encourage research and teaching collaborations between laboratories, professors and students. [Franjeu also wishes to] map the various laboratories, their research objectives, associated researchers, studies conducted, equipment used, methodologies deployed, educational activities organised, associated study programmes, etc.” [Link]

La Guilde

“La Guilde is an organisation that brings together video game developers and other creators and entrepreneurs in related fields based in Quebec. La Guilde’s vision is to cultivate fertile ground for cooperation and co-creation among interactive technology developers in order to make Quebec a world leader in the video game sector through the synergy of its players. Based on a democratic structure modelled on a non-profit producers’ cooperative, La Guilde has equipped itself with the means to respond sustainably to the real needs of independent developers in our province.” [Link]

Homo Ludens

“The Homo Ludens research group focuses on gaming practices and online communication. We are interested in the social, philosophical, and semiotic aspects of gaming from a communicational perspective.[Link]

We focus on three main areas:

1. The relationship with oneself, i.e. online identities and new forms of subjectivity.

2. The relationship to play, i.e. the concept of play, the organisation of signs, and interfaces.

3. The relationship to others through questions concerning socialisation, communication, and ethics.”

Rétro MTL

“[Rétro MTL] is a second-hand video game shop run by three collectors who are passionate about retro games.” [Link]

LabLabLab: New Avenues in Game Dialogue

The LabLabLab is a FRQSC-funded project led by Jonathan Lessard at Montreal’s Concordia University. Its purpose is to explore new avenues for conversations with non-playing-characters (NPC) in digital games. It operates within the Technoculture, Art and Games research center. Its main output is games experimenting with new technologies and designs for NPC conversations and research papers documenting the process and results. [Link]

Profil Ludique

“Profil Ludique is a French-language academic podcast whose mission is to provide a detailed portrait of an emerging and controversial video game genre: the walking simulator. Each episode explores a unique issue through analyses of iconic walking simulators, drawing on scientific texts from video game and film studies, literary theory, art history, and philosophy.

The space for reflection provided by this podcast is structured around two objectives. On the one hand, to analyse in depth the aesthetic and experiential characteristics that define this new genre. On the other hand, to map the cultural series, formal relationships and artistic hybridisations that walking simulators maintain with other video game and media genres.” [Link]